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Star Trek Weapons Pack | 24th Century Federation Edition | Beta v1.0.2 | [v2.5.*]
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9 aug, 2022 @ 13:45
19 jun, 2024 @ 10:41
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Star Trek Weapons Pack | 24th Century Federation Edition | Beta v1.0.2 | [v2.5.*]

Beskrivning


This pack is a standalone pack for Star Trek weapons that has been implemented into the game!
As time passes, there shall be other separate packs, for you to choose what weapons you want, without wanting to overload your Avorion experience!


In this pack, you shall find:
  • A set of phasers, both cannons and beams
  • 2 Types of Photon Torpedo
  • 3 Types of Quantum Torpedo
  • 2 Types of Transphasic Torpedo*
  • The Tricobalt device**

* - The Transphasic Torpedoes are highly advanced weapons! You will only find them past the barrier, and the Advanced Transphasic Torpedo cannot be crafted easily! It is also the pinnacle weapon of the mod, expect it to be difficult to acquire one with the right loadout!
** - The Tricobalt Device(s) can be found all through the game as an early heavy weapon. Be aware, it will take some time to reload and they are not easy to find!


As mentioned earlier, this is a standalone pack! I intend to create several more based on factions, and several standalone packs of energy type or torpedoes for you all to choose from.
Factions:







Energy Type only*:








-**

* - If you don't want the weapon packs found in the Faction packs, you can choose what you want instead. They will only include Energy weapons, no torpedoes.
** - Purely optional, but if you don't want any energy weapons, you can find all the torpedoes I have made, all put into this set.

As of right now, the only set that has been created is the 24th Century Federation set. As time goes by, this will change. I may include a TOS Federation weapon pack!


I would like to give a big thanks to all those who have helped in the making of the mod!
Kxawzitan - Creator
KaneNOD - Programming
KnifeHeart - Programming
Ico Harbinger - Creator of the Galaxy Class shown in the Thumbnail and Screenshots
Kelethaar - Programming




All modded resources are subjects of CBS Studios. I take no credit for their creation, nor use.
Since the mod is in early development presently, I expect there to be many flaws I must iron out. I would greatly appreciate any comments that will help to, rebalance, fix, enhance the mod. Thank you. - Please bare in mind, I don't plan to change the Advanced Transphasic, unless it is game-breaking in any way, I plan to keep it as is. Though it's difficulty and rarity may require alteration.


If you need to contact me regarding trouble with the mod, or want to have a discussion regarding it, you can hit me up on Discord: kxawzitan
Please let me know you're contacting me because of this workshop page! There's been an uptick in scams lately trying to fake Steam reports and the likes. This is something for everyone to be aware of!
Populära diskussioner Visa alla (5)
13
29 okt, 2023 @ 5:18
KLISTRAD: Bug Reports
Kxawzìtan
6
2 jul, 2024 @ 15:54
KLISTRAD: Upcoming Updates
Kxawzìtan
1
18 dec, 2023 @ 12:34
Mod for server
Alchemist
172 kommentarer
Kxawzìtan  [skapare] 11 jun @ 13:11 
Druark, if you do want to push the mod forward with plans of your own, we can discuss a means to transfer ownership to you - but only if you want to though, I'd rather not force the project on you mate. If not, and no-one else wishes to have a hand in the mod's development, I probably will close down mod development and leave it as it is - which I honestly rather not do seeing as I see quite a few of you do like and use this mod.
Kxawzìtan  [skapare] 11 jun @ 13:11 
Yes I'm terribly sorry everyone, I've been rather busy IRL the last several months that's left me variably unable to get back to the mod while learning more about IT tech and establishing and managing a home server for use, and juggling numerous responsibilities IRL that affect my day to day life. Truth is I'm not sure if and when I'm available next, but as Druark said, the mod shouldn't experience any serious issues - save for Linux users, though since I don't have a Linux machine, I can't troubleshoot it sadly. I'll just say it as it is, mod development is on the fringe, I'm just not sure how much time I have available to continue working on it while juggling with my other responsibilities.
Druark 11 jun @ 9:53 
The dev is busy with other things, the mod still functions fine but Linux users will have some issues.
UnbiddenYard599 10 jun @ 21:10 
Cause last update is on 2024 20 June
UnbiddenYard599 10 jun @ 21:09 
Mod dead? This never get updated looks like
Thorin The Lukan 21 apr @ 5:16 
Clarification - names of the scripts have to match the names of the sounds. They do not match by default.
Thorin The Lukan 21 apr @ 5:06 
Hey, for any Linux users, this mod *does* crash by default. This is due to some SFX being named in camel case but lower case in the code, and Linux being case sensitive. You need to go to ~/.local/share/Steam/steamapps/workshop/content/445220/2846957669/data/sfx/FedWeapons/ and rename any files with a non-lowercase name to lowercase. This will only prevent crashes. For some reason, the weapon sounds aren't played by Avorion/the lua correctly (at least for the burst phaser), so this just prevents crashes.
Darkside99x 25 mar @ 4:21 
Am I missing something with torpedoes? They seem to have terrible DPS, do mediocre damage even with antimatter and cost a lot for what they offer.
Druark 5 mar @ 6:14 
Whilst there may be more work that can be done, e.g. on balance, the mod functions fine at present as the game has not updated since. Mods dont need constant updates if nothing warrants it.
LaBelle 5 mar @ 5:53 
Not dead, they release updates as they can.