安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









My final endgame team was:
Thanatos - Buffer and Healer with a high buff cap for crazy potential King/Wolf damage
Goblin Pilot - Shields while doing bursts of damage with tons of charge stacks
Goblin King - Primary damage dealer
Ascendant - Healer and buffer that does more healing but not as high a buff cap as Thanatos
Argiope - Reduces the damage the team takes with channel buffs and tether stacks. Also helps healers shield with Overheal
Spectral Wolf - Backup damage dealer when more defence is needed or for LONG fights
Focuses mainly on buffs with some debuffs.
Replayed the game again since I saw the DLC and I gotta say a lot of your suggestions were great, particularly the universal picks as Imori carried my team through most of the game. And that Goblin Horde team actually helped me beat ALL the legendary keepers.
Its kind of insane Frosty and Specter can still demolish well into late game, especially since they synergize with eachother well, and Kanko just happens to be a Spirit for Frosty to buff, and Kanko gets 20% more effective buffs, channel stacks, channel heal, evasion buffs, and just deals really good damage.
My unga bunga build, however, just centers around buffing and shielding Brutus to give it time to one-shot everything. Ulca's armor break really helps this process.