Project Zomboid

Project Zomboid

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Michonne's Katana [B41/B42]
   
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2.435 MB
2022 年 7 月 30 日 上午 7:38
3 月 28 日 上午 2:07
21 项改动说明 ( 查看 )

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Michonne's Katana [B41/B42]

描述
Michonne's Katana

Features

According to actual katana facts, this mod adds Michonne's Katana based on the following stats

  • A real katana weight is around 1.1-1.5 kg. This mod makes it 1.5 kg. instead of 2.
  • A real katana blade length is around 80cm. This mod slightly increase from 0.4 to 0.5 tile and increase reach from 1.4 to 1.5 tiles.
  • Really, it shouldn't break so easily. The max condition is adjusted to 100 instead of 10.
  • Lower chance to decrease katana's condition
  • Allow attaching a katana on a belt
  • Critical chance and damage is significantly increased.

This mod preserves the Base Katana stats. The changes above are only applied to Michonne's Katana.

How to Forge Katana magazines spawn at Bookstore, Classroom, Crate, Engineer Tools, Library, Living Room, Post Office, Shelf, Tool Store. Bookstore, Tool Store and Engineer Tools have the highest chance.

Michonne's Katana has the same spawning rate as normal Katana.

How to forge a katana

  • You will need MetalWelding Level 6
  • Read How to Forge Katana magazine
  • Find tools; Welder Mask, Propane Torch, and Sledgehammer
  • Find materials; 10 Metal Sheet, 2 Small Metal Sheet, 4 Welding Rods, 1 Leather Strip, 1 Stake, and 1 Wood Glue
  • [B41] Right-click on any material and click Forge Katana
  • [B42] Open Crafting Menu, looks for Forge Katana
  • Built-in Michonne's Katana Sheath

Katana attachments

  • [B41] Belt left and right
  • [B42] Back, belt left and right

Mod compatibilities


FAQ

  • Why attaching the first time, the sheath not showing? Due to limitation of Events API, we can only check when equipping it. So the first time attaching the katana, we can't render the sheath.

Special Thanks

Translations

  • Spanish by CarlosRojasCu
  • French by Wailwolf
  • Chinese by 无聊的栀子
  • Russian by badlam

Workshop ID: 2842424482
Mod ID: MichonnesKatana
热门讨论 查看全部(4)
5
3 月 28 日 上午 2:08
Simplified Chinese translation
无聊的栀子
1
3 月 28 日 上午 2:06
Russian translation
badlam
4
2022 年 8 月 5 日 上午 8:51
Translation to Spanish
CarlosRojasCu
90 条留言
WinnieT 10 月 23 日 上午 10:03 
Awesome!:zomthumbup: But I can't fix it completely with the welding tools like the machete or vanilla katana.
Python 10 月 17 日 下午 3:41 
Had an issue with repairing hoods and trunks, and it seems this mod may have an invalid function. Before un-checking, I received the following error: Caused by: java.lang.NullPointerException: Cannot invoke "java.util.ArrayList.contains(Object)" because the return value of "zombie.scripting.objects.Fixing.getRequiredItem()" is null
zombie.inventory.FixingManager.getFixes(FixingManager.java:33)

I can provide a little more if necessaary, but not a really good script interrogator
Mick  [作者] 5 月 21 日 下午 11:37 
Ah.., I found a potential issue. I think it's about incorrect description mentioning Metalworking Lv6. It should be MetalWelding Lv6. I have fixed the description. Sorry for incorrect info.

I recently tested and it works in B42.8.0
Mick  [作者] 5 月 5 日 下午 11:03 
@Ryn_War Do you mean B42? Could you describe more what is the issue after update? I'll look into it.
Ryn_War 5 月 5 日 下午 7:03 
Nope, wont work anymore afer update
Cisco 4 月 3 日 下午 6:02 
Love this mod! Been slicing and dicing my way through the army research facility and having a blast!! Great work
TexasOmertosa 3 月 19 日 下午 2:26 
i like that forge magazines,This makes the big hammer more useful,i hope i can use this to forge vanilla katana.
Mick  [作者] 3 月 14 日 上午 6:53 
This is due to limitation on Events API. I can't check when it's first attached. It only trigger when equip/unequip. I'll keep eyes in the future if Events as something like onAttached etc. Then I can make it visible upon attach to back, or belt, etc.
TexasOmertosa 3 月 14 日 上午 5:20 
Hang it on your back and press 1 to switch, then switch again
TexasOmertosa 3 月 14 日 上午 5:19 
When I hung the samurai sword on my back, the texture display seemed to be incorrect