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Anything I missed here?
You're so uninvested in this it flew over your head.
Ranger's ZT proc chance on headshot; .500 vs dual 9mm, can you figure it out?
Fleshpounds its possible to kill with M99 if you shoot in the head fast enough without it start charging after raging. This excludes freeze grenades.
They don't lose as many shots vs magsize while stacking ReU, and have a dramatically better chance of getting zedtime procs via Ranger, ensuring both a stun/easy kill and zedtime for the team.
Railspam's always been broken due to overtuned numbers and the wildest reload cancel/buffer in the game and is a valid -though lame- pick, but the above is not.
Ranger is an override, which gives all on-perk weapons a set 10000 flat stun power.
You -will- instantly stun a raged fleshpound with headshots, despite rage giving -75% affliction power taken.
Assassin on the other hand is virtually useless, considering you can 4-shot decap a FP in zedtime with SPX or just as fast if not faster with FAL, while at best 5 ReU with m99 may oneshot only one large before an absurdly long ZT reload.
Ranger is ludicrously broken in vanilla similar to Lockdown ever since last year's patch that globally broke the entire affliction mechanic, while assassin most likely hits one or two redundant breakpoints at the cost of not using ranger.
Apologize for getting it wrong, I already edited it. Quote if theres anything I missed in regards of it.
Also quoted from my guide, just in case if you are referring to the .500 Magnum Revolver (please excuse me since I tend to misunderstand sometimes).