Killing Floor 2

Killing Floor 2

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Sharpshooter, the way I play it (UPDATE: 8/24/2023
由 Merim 制作
Here in this guide I will show you my setup how I play with Sharpshooter, this loadout can work on Suicidal and Hell on Earth as I have test them. This can possibly work on Endless and VS mode too but keep noted, it might be a bit more challenging to use. Whether it be because of how players control as Zeds in VS mode or because theres a stampede full of Scrakes and Fleshpounds in Endless modes. How you handle the situation is entirely up to you. This guide is mostly for Survival but you are welcome to try it out.
   
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First to start off
I will be showing my abilities, these are the ones I use that helped me win. I'll be explaining each how and why I use them.



Sniper: Sniper is the first thing to get, your damage increase just by standing. If you move, you wont get a damage increase. Reliable when it comes to killing most weaker zeds easily.

Alternatively, you can use "Marksman" as well which works well on normal or hard. Also works well on Solo on any difficulties. But when it comes to full match on Suicidal and Hell on Earth, Sniper is the way for me.

Stability: Increase damage, movement speed, and reload speed while crouching and use perk weapons. May sound like a pain, but I can promise you if you stack Sniper and Stability together, you will do nasty damage, along with headshot bonus. Depending on the weapons you use, you can even one shot some weaker zeds even on a full squad team on Hell on Earth, not counting headshots. With headshots, just about half of the zeds, this include Rioter even with a helmet protection, which will be instantly killed with a headshot.

I dont see Ballistic Shock any use since you are more focus on doing more damage in my own opinion.

Tactical Reload: Okay I know some people may or may not find this absurd given you already have a fast reload ability but hear me out. If you have this, and Stability together, you CAN stack the reload speed, this is useful on certain weapons with low capacity on ammo such as Magnum or M99. I'll explain further later why its so useful. All you need to know is with this, you can reload fast and combat against horde of zeds attacking you, so you can be independent and not have to rely on teammates to save you.

Rack em Up may be useful in my opinion but never bother using it. Because I want something that can help defend myself against hordes attacking me and be independent. I see some people use it and handled it well, it all varies what weapons you use. I do NOT recommend using this with my weapon setup in my opinion. I prefer to focus on surviving than to do damage (plus I already have enough damage increase so I feel this is unnecessary to me).

Always Prepared: You get one extra grenade and more ammo for perk weapons. Useful if combined with Sniper and Stability since you can have more ammo and can do more damage. With this setup, varying on which weapons you use of course, you'll have some ammo to spare when you survive a round.

Dead Eye can be reliable, although I never use it but I can see potential use of it. Reason for me not using this is the same as Rack em Up, I dont need that amount of damage increase with my weapon setups.

ZED TIME - Assassin: A simple ability, you get even more damage increase if you headshot with your perk weapon. I know I said before that "I dont need more increase damage", but this one is the exception due to having the ability to pretty much kill a Fleshpound or a Scrake with a certain Sharpshooter gun in a single headshot, if not that it will do massive damage to the head allowing others to kill quicker. Definitely reliable for this kind of situation, especially if you have a magnum pistol.

ZED TIME - Ranger has proven to be reliable as well, because it stuns zeds when you headshot one. You can use this on Scrake or Fleshpound, this can be useful on boss fights as well. You can even stun a Raging Fleshpound despite of its invincibility towards any stuns or such.

So yeah, increased damage on headshot for Fleshpound and Scrake, or stun any type of zed with a headshot, take your pick. Both are helpful and won with them.

Now thats out, next I'll explain about weapons.
Weapon loadout and details
Here I'll be showing my loadout and give out details about them as well. I'll also later explain how to get them in order.



Winchester 1894: Your starter weapon when you step into the game as Sharpshooter. If you use my loadout, the first round is pretty easy. You can one shot some weaker zeds when using perk abilities, some you may need to headshot. Dont bother headshotting a Rioter since it doesnt one shot them. Pretty much treat it more or less like a commando (though remember headshots are effective still, so use that in some degree).

The weapon costs 200, but not like you are gonna buy it anyways.

So, here are the loadouts I use in regards of the picture. This is in order, so get them when you can.

.500 Magnum Revolver: This is the FIRST weapon you want to try to get. The power of this pistol is massive and the amount of ammo is enough to take down a good amount of weaker zeds. You can one shot most of the weaker zeds if you use the perk abilities without headshot. With headshot, almost all of them except EDARs, Quarter Pounds, Fleshpounds, Scrakes, and any Bosses. Remember this can ONLY work if you use the perk abilities I recommended earlier. Otherwise, it will not work. If you move and crouch, or stand and shoot for example, you might not be able to one shot any zeds. You MUST crouch and not move for the damage to be effective on most weaker zeds.

Remember to reload while crouching also if you want to reload your weapon even more faster. Fun note: You can just crouch, reload, and then stand up and move. The reload animation will remain the same. This weapon you will keep for the rest of the game.

This weapon costs 750, a little difficult but possible to get it after wave 1 if you have teammates generous enough to lend you 50 or 100 dosh. If you are too far behind, just keep your starter until you got enough for the .500 Magnum. It should take you 2-3 waves to get it.

Friendly reminder also the ammo for the Magnum is also pretty expensive, so handle it with care similar to Swat perk (if you havent use it or not that interested in Swat perk, my advice is shoot wisely and not carelessly, similar to Commando as well in some degree).

M99 AMR: The last weapon to get. Get this with .500 Magnum Revolver and you are SET, by the time you get those 2 you will be reaching at its max weight. This big boy here weighs alot and costs more than any weapon in the game so far. If not, one of the most expensive weapons in the game, as well as the most expensive ammo. 2 weapons alone is all you need to win the game.

How you use the M99 is you want to use it ONLY on large zeds, this is your large zed hunting weapon. With this, along with perk abilities, you can one shot a Scrake in a head. Fleshpounds take 2-3 headshots to kill. By far, the most deadliest weapon in the game. And if you have "ZED TIME - Assassin", you can do more damage with headshot. ZED TIME - Ranger can be necessary if you need them to hold still. This can also be useful against bosses as well so that helps. Headshots is a absolute must for this weapon since the ammo is expensive. So do your best aiming for the head.

This weapon costs 2500, good luck trying to save up all the way there.

So to make sure we're clear on which weapons to use on certain type of zeds.

.500 Magnum Revolver, use on any weaker zeds, including EDARs. Sometimes Quarter Pounds. If somehow Scrakes and/or Fleshpounds spawned BEFORE you got the M99, you can still make use with Magnum Revolver by headshotting them to death. Use freeze grenade if you need them to hold still. If you have M99, then its not necessary unless you are out of ammo for M99. Similar strategy to Swat's when flashbanging large zed and then proceed to headshot until they die.

M99 AMR, use ONLY on large zeds. Sometimes Quarter Pounds and EDARs if you feel the situation is getting bad and want them killed quickly. Keep note that it takes about 2-3 shots to kill a Quarter Pound without headshot, with headshot is one shot. Use freeze grenade if you are having a hard time dealing with Raging Scrakes or simply because you have a hard time aiming at tougher enemy's head up close. Giving you more time to land them. Also effective on freezing fleshpounds, but dont have to entirely be neccessary since its possible to kill them before they start running after raging.

Reminder that this can happen if you use the perk abilities I suggested.

Also to add, Stability and Tactical reload is very helpful against horde of Zeds, along with Sniper to do quick work on killing them. If somehow an army of Fleshpounds and Scrakes are rushing towards you, remember you also have fast weapon switch. Switch out to your knife and block if needed to avoid losing too much damage. Parrying can help if you wish. For scrakes, if you have any remaining freeze grenade, use it and then finish off with a headshot using M99 (Use Magnum if you dont have M99 or out of ammo for it).
Alternate Build
M99 too expensive? Hard to shoot down targets without losing so much precious ammo? Need guns with more ammo so its easier to defend yourself? Theres another way if you feel that build isnt for you. Although while its not necessarily stronger than the previous build, it contains more ammo and helps you survive better and get more kills. Plus cheaper prices for guns and ammo. I tested this build myself after witnessing others do it and safe to say, its reliable.



Here are the skill loadout:

Marksman: This skill increases your fire rate and your running speed. Reliable for rapid shooting and tactical retreat when things gets too hard to handle. VERY effective for guns with high fire rate, allowing you to execute even the large zeds faster. Sniper is helpful but makes surviving difficult if overwhelmed, although it has some use. Power is one thing that will help you waste ammo less, but you want speed when it comes to rapid firing and as well as retreating if things gets ugly. Plus, you dont always stand around when being chased by zeds, another reason to stay away from it, as well as not being able to run faster.

Stability: Now this one you'll need. Offers more power so you waste less bullets when rapidly shooting down larges, 30% damage increase while crouching. Useful against some weaker zeds too thats able to handle your shots such as EDARs and Quarter Pounds. You also will reload faster while crouching as well as have more crouch speed. Keep noted, you can move around and crouch as you shoot too if needed. As long as you stay crouched, this ability will count. Ballistic shock proves to be reliable as well if you need a ability to stop large zeds at their tracks. Problem is however, you will lack the firepower to kill them, require more shots to kill. It may or may not be possible. You also dont have the reload speed or crouch speed as well from crouching. Best keep Stability if you want to get kills.

Rack em up: Guns with good fire rate will have a fun time with this. Every headshot landed will increase your damage by 10%, it can go up to 5 times. So you'll get 50% in total. Extremely reliable when dealing with large zeds with it. You can definitely get a kill out of it, especially while crouching if you have Stability. If you are using this alternate build, get this. Tactical Reload wont be necessary thanks to Stability's reload while crouching ability.

Always prepared: I was picky whether go for more headshot damage and less recoil or more ammo and a grenade. So I went for the one with more ammo and grenade, turns out its alot more worth it. Obviously as the description said, you'll have more ammo and grenade. Thats all there is to it, reliable when going for higher waves. Dead Eye isnt that great since the percentage increase isnt that high, while the reduce recoil sounds nice its best to just get more ammo. Practice your aim and you'll realize the perk isnt needed.

ZED TIME- Ranger: VERY reliable for rapid shooting, dont got any freeze grenades or being picky using them? This ability will allow you to stun any zeds, includes bosses. By stunning large zeds like Scrakes and Fleshpounds, you'll have a chance to execute them before they snap out of it. ZED TIME - Assassin is also reliable too if you need damage increase. But I would still recommend stunning zeds with this loadout if you want to make sure you get a kill.



Here are the weapon loadouts:

SPX 464 Centerfire(+1): Not really the first weapon to get, but can be useful if you are not a fan of the default weapon. Has more power and can take on weaker zeds without a problem. If you do get it, you'll probably have to sell it eventually at the start because what you really wanted is M14, but get this back after you get the M14. Both proven to be reliable so get it.

When you do get it back, you can use this on trash or large zeds. This is highly effective against large zeds if you are quick enough to kill it with well placed headshots.

M14 EBR(+2): Your REAL starter weapon to get. M14 is best use for trash killing, and potentially large zeds too if you know how to use it right. Laser sight will aid you when it comes to running and shooting so your aim will improve (this is highly effective for those that plays without crosshair).

9mm pistol: Didnt really get a chance to fully upgrade it, but anyways do it. It'll be easier to execute zeds when needed, and the perk abilities effect works on this pistol too. This is the last thing you wanna do after gathering the weapons and upgrades.

This is pretty much all thats needed, The good thing with this loadout is definitely being able to kill a good amount of zeds if you aim well enough. The downside is when dealing with large zeds, you wanna be careful not to engage them at close range, especially without freeze nades since its usually reliable for kills. Its possible to kill them if you damage them fast enough from a distance. ZED TIME- Ranger will help you execute them as well.

Alternate weapon:

HV Storm Cannon Since the update, HV Storm Cannon has proven useful and can be used together with M14. HOWEVER, by doing this you wont be able to upgrade the M14, but in my opinion this DLC has proven to be more reliable than SPX as it can electrocute large zeds, allowing you to hit them before they act (Scrakes will remain walking, Fleshpounds/Quarter Pounds wont rage). Theres also a chance you can attack and probably kill multiple zeds near your target with a single headshot as well.
Conclusion
Sharpshooter is more or less challenging than other perks such as Commando and Swat. Mainly because of the capacity of the ammo comparing to the loadout I have for Sharpshooter. Especially since the entire game you'll have a .500 Magnum Revolver, so with less ammo can be challenging.

But thanks to reload speed and high damage, every hit would be pretty deadly. Especially headshots, and with M99 AMR it will feel more easier with amount of effort and some help from your team.

Keep noted though, if you have or havent seen my other perk guides. it should be worth noting that this perk will not make you invincible, but will make you a independent fighter to handle any zeds coming at you with amount of skills when using the perk weapons I recommended in this guide.

You STILL need to rely on a medic or any teammate (if theres no medic) to take care of you since you dont have the best healing ability (of course like pretty much every other perks). So be careful not to take too much damage. Dying with M99 can be painful, but possible to recover if you continue to work your way up with .500 Magnum Revolver, which is proven reliable to use.

This is pretty much it, if you feel you are not that good just get some practice. Remember also headshots arent entirely necessary but it is very helpful. Although when using M99, headshots are usually a must since the main purpose of using them is to kill large or any strong zeds quickly while using up less ammo. Since the ammo is expensive.

Update: When using the alternate build, try to see about using every shot count. Headshots are effective so aim there. Freeze grenades will be very helpful on most situations, so use them well. Remember to gather weapons you need and upgrade, before going for pistol upgrade. Play your cards right and you'll get through it. You decide which build you wanna use, both are useful in their own ways.

Anyways, hope you all enjoy sharpshooting!
Tips
Main build tips: This one is challenging but possible. The purpose would be to not use much ammo. A .500 Magnum pistol is easy to obtain, but M99 takes a long trip. To start off, try to buy either .500 magnum pistol or SPX. Work your way through, saving dosh as you make your way through. When you get .500 Magnum pistol, you keep that forever. With the perk abilities you have, you can one shot headshot almost every trash zed you see. Its hard with low ammo, but its power is amazing and its also possible to get multiple kills in a single shot. Survive your way through until you get M99. If you still get SPX, sell it to get it. You should have both M99 and .500 Magnum pistol. Thats when things gets easy after that. Target on Scrakes since it takes one shot with M99 to kill, use freeze grenade if they get too close.

Fleshpounds can work too, takes around 3 shots. If fast enough, you can kill without giving them a chance to charge after raging. .500 Magnum pistol will always be used for trash.

Alternate build tips: Shown to be more easier than main build. Get SPX, very cheap to get. Make your way through until you get M14 temporary (or permanently, depending your choice) sell your SPX for M14. M14 is your permanent gun, use it all the way. After making your way through, either buy HV Storm Cannon or SPX.

If you buy SPX, focus on upgrading max on M14, then SPX. If possible, fully upgrade your 9mm pistol. This is the part where you pretty much dominate the area with your build, enjoy!
Objective
You can target both trash and large zeds. Any kind, but make sure you know how to utilize your weapons. Prioritize which weapon are used for and dont use them on targets thats not meant to be them.

For example, M99 and Magnum Revolver. You want to use M99 specifically on large zeds or any zeds difficult to kill, Magnum Revolver for weaker zeds. Plus, its important try and kill large zeds as quickly as possible so they wont be a threat to you and your team. Let other teams handle the weaker zeds if they are with you.
Update Log
5/8/2023: Hello everyone! Hope you enjoyed playing Sharpshooter! So through the time I've been playing and while my first loadout helped, I was aware all the work that needed to put in on getting them and using them VERY wisely. I still consider that loadout best use when it comes to using certain build that involves power. This build is extremely reliable in terms of killing any zeds quickly. But keep noted, its usually low but expensive ammo. Though the power is incredibly high. I love it, but even I get tired at times and I dont consider myself an expert at head hunting at times.

I notice this loadout when I saw certain pro players play them, and decide to mimic that behavior (although I never did knew the actual build behind it, I was comfortable enough to like it after seeing the game results when testing them). So I enjoyed this loadout very much and wanted to share with everyone if anyone is interested trying out a different loadout that fits you.

Regarding the comment section below. Back then I never realize how reliable it is due to my first loadout helps you kill large zeds alot faster and simple. Mainly, Scrakes. Fleshpounds can survive the headshot from M99 (take about 2, 3 well placed shots to kill a Fleshpound with M99 in Hell on Earth). I never bothered trying until further later, and I see how reliable it is. This is an alternate build I would recommend. The first loadout I made is good, but this one has potential to be better too. I'll let you decide which build you prefer.

Until then, I hope you enjoy Sharpshooter!
30 条留言
Merim  [作者] 2022 年 8 月 18 日 下午 4:09 
.500 helps with Ranger if you are good at landing shots, especially given the damage it gives to the head. Yes, its hard but its possible. If we are gonna go far with that, 9mm has more accuracy and faster fire rate which can likely kill as well. But as I mentioned before, its the ammo pool. You'll waste more ammo despite whether you manage to kill with dual 9mm or not. While .500 has more damage and more ammo.

Anything I missed here?
N4 2022 年 8 月 18 日 下午 1:52 
"Far as I recall, dual 9mm doesnt increase ammo pool"
You're so uninvested in this it flew over your head.
Ranger's ZT proc chance on headshot; .500 vs dual 9mm, can you figure it out?
Merim  [作者] 2022 年 8 月 18 日 下午 12:37 
Also in regards of SPX and M14, I knew a few that somehow able to make it work with Zed Time Assassin. It actually took skill, which admittedly isnt for me since it requires having to constantly do headshots in order to get the kill with the amount of DPS. Which is why I keep mine simple with m99/.500 revolver, you can simply one shot most of the zeds. Even scrakes.

Fleshpounds its possible to kill with M99 if you shoot in the head fast enough without it start charging after raging. This excludes freeze grenades.
Merim  [作者] 2022 年 8 月 18 日 下午 12:28 
I'm just saying out of my experience. The .500 can headshot almost any trash zeds aside from Quarter Pounds or Edars. Not to mention some even weaker trash zeds can one shot even without a headshot. Thats why I prefer the revolver, it gets it done faster. Plus for some reason, has more ammo than 9mm pistol. And giving the fact you have both .500 and 9mm, it'll help you survive longer and not have to fetch for ammo boxes in vanilla HoE.
Merim  [作者] 2022 年 8 月 18 日 下午 12:28 
Far as I recall, dual 9mm doesnt increase ammo pool, but instead increase the capacity of the ammo. That just mean adding more work into killing them. Yes, you are right on that since it does require less shots regardless but it also means you have to be more strict on your shots. Meanwhile, if you have a .500 revolver, you also have 9mm if somehow you wasted all your ammo. I was able to survive both vanilla and HoE+. I think what it all matters at this point, is making sure you also have enough ammo for all the zeds so you wont have to be forced to use a knife, or at least lesser chance of doing so.
N4 2022 年 8 月 18 日 上午 9:52 
I'd also sooner use dual 9mm than single .500 for improvised takedowns.

They don't lose as many shots vs magsize while stacking ReU, and have a dramatically better chance of getting zedtime procs via Ranger, ensuring both a stun/easy kill and zedtime for the team.
N4 2022 年 8 月 18 日 上午 9:48 
The meme m99/.500 loadout is not only nonfunctional for multiple large spawns (much less ragespawns, which is a 75% chance in vanilla HoE), but it's mediocre at proccing and making use of zedtime and ranger stuns, along with having garbage lane control.

Railspam's always been broken due to overtuned numbers and the wildest reload cancel/buffer in the game and is a valid -though lame- pick, but the above is not.
N4 2022 年 8 月 18 日 上午 9:45 
That's not how it works.

Ranger is an override, which gives all on-perk weapons a set 10000 flat stun power.
You -will- instantly stun a raged fleshpound with headshots, despite rage giving -75% affliction power taken.

Assassin on the other hand is virtually useless, considering you can 4-shot decap a FP in zedtime with SPX or just as fast if not faster with FAL, while at best 5 ReU with m99 may oneshot only one large before an absurdly long ZT reload.

Ranger is ludicrously broken in vanilla similar to Lockdown ever since last year's patch that globally broke the entire affliction mechanic, while assassin most likely hits one or two redundant breakpoints at the cost of not using ranger.
Merim  [作者] 2022 年 8 月 16 日 下午 3:08 
Oh btw, in regards of ZED Time Assassin, I was wrong on one thing and I fixed it (I strictly checked it just to be sure), its not one shot headshot for Fleshpound. Its still around 2-3 headshots. I thought it was but I guess one of my teammates injured it enough to make it one shot, which is still pretty heavy if they die THAT quick. Still useful if you fail another headshot because your team can take it down easily. I guess it was just coincidental on my side and was very sure it was one shot. Scrakes will always be one shot headshot no matter the situation.

Apologize for getting it wrong, I already edited it. Quote if theres anything I missed in regards of it.
Merim  [作者] 2022 年 8 月 16 日 下午 3:00 
".500 Magnum Revolver, use on any weaker zeds, including EDARs. Sometimes Quarter Pounds. If somehow Scrakes and/or Fleshpounds spawned BEFORE you got the M99, you can still make use with Magnum Revolver by headshotting them to death. Use freeze grenade if you need them to hold still. If you have M99, then its not necessary unless you are out of ammo for M99. Similar strategy to Swat's when flashbanging large zed and then proceed to headshot until they die."

Also quoted from my guide, just in case if you are referring to the .500 Magnum Revolver (please excuse me since I tend to misunderstand sometimes).