Fallout 2

Fallout 2

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How To Get Made Man X4 in New Reno Guide (+Video)
由 Caedo Genesis 制作
This guide for Fallout 2 goes over all 4 of the New Reno Crime Families' questlines, how to finish them, and how to become Made Man with all four! The four Crime Lords we'll be working for are John Bishop, Louis Salvatore, Big Jesus Mordino, and Orville Wright.
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Made Man Video Guide

As per the usual, the video version is the most polished. There is however some extra info down in the PREPARATION section for those of you newer to the classics that should be helpful.
Intro
This guide (and Video) is all about finishing every single one of the New Reno Crime families quests, and how to become Made Man with all four of them sequentially. While I try to avoid using exploits in my guides, becoming Made Man with Bishop, Mordino, Salvatore, and Wright is kind of an exploit in itself, so expect a bit of combat running to bypass NPC’s towards the end of the guide.

Because of the nature of the Made Man status, only the most recent one will apply its benefits and tradeoffs, which includes making the other crime families hostile towards you. The order in which you become Made Man with all four is still pretty rigid due to one boss’s plan to assassinate another, but whomever you end with, that’s the one who’s bonuses will apply, and will be allied with you. I’m putting a quick disclaimer here that I’m only using the patches the digital version of Fallout 2 came with. So if you are using the fan made unofficial patch, or restoration patch, those could result in things looking a bit different on your end. Even though I tried to cover all the bases, if things are wildly different in your version, please leave a comment about what you’ve found! Let’s start... with some preparation.
Preparation
Only the first one of these is touched on in the video, because it's the most important. Even so, I certainly wasn’t expecting a prep list this dense when I started this guide, but here we are. What I’m about to go over are all things that will help you get through these quests, and in the case of Charisma, keep your progression from stopping cold. Skip the rest of this section (after Charisma) if you’re familiar with things like combat running and modifying your SPECIAL attributes.






  • Charisma 6: This is the most important tip here. A couple of the New Reno Bosses, Salvatore and Mordino, require the utmost respect in dialogue to gain Made Man from them. If you don’t have the charisma of 6 to address them as Mr. Salvatore and Senior Mordino, your employment with these two bosses can end abruptly. You can still reach 6 without too much hassle if your base Charisma isn’t any lower than 3. If you are in need of an extra boost, you can get several doses of Mentats from the professor in Broken Hills’ Residential (the one with the radscorpion pet), or sometimes from Renesco in New Reno’s Commercial Row. The mirrored shades, which raise Charisma by 1 when they’re in your active item slots, are buried in a grave on the southwest quadrant of Golgotha. This is the mass graveyard that gets revealed to you from various dialogues south of New Reno. One of the quickest ways to discover Golgotha is by exhausting dialogue with Jules at the front of town. You can get a total bonus of 3 charisma from two doses of Mentats with the mirrored shades in your active item slot. If your charisma is any lower than 3 you might have to dip into your perks or other methods to get it up to the necessary value of 6.
  • Be Ready For Travel: Many of these quests will take you to several locations around the wastes, some nearby New Reno, like Golgotha, and some much further, like NCR and Vault City. Be prepared to take some long treks between locations, at least for Bishop’s missions.
  • Save LOTS: There’s tons of room for error with the crime families, and it always sucks to lose progress in a massive cluster of quests, so be sure to dedicate a separate save slot before you start work with each boss, so you have something to go back to if something doesn’t go right.
  • Become Prizefighter or Pornstar: Through The Jungle or Golden Globes on Second Street, you can gain one or both of these titles if your character is built for it. These titles aren’t required, but making a name for yourself before working with the families will help you get your foot in the door for a lot of the dialogue.
  • Combat Running: You’ll hear me say this a lot, it’s basically just using combat to bypass detection. Some of you will have a decent sneak skill to get by enemies, but those of you who don’t can use this method. Instead of pressing the active item slot to start combat, pressing the A key is a faster way to enter combat before enemies detect you, and will be the method I use to combat run towards the end of the guide.
  • Bring Followers: With one of the bosses in particular, followers are great at blocking line of sight for certain guards, and make it much easier to open dialogue before combat. One companion just standing in the way can make becoming a Made Man ten times easier.
Bishop
Bishop is first on our list, primarily because his jobs require and even start with travel outside of New Reno. He resides on the top floor of the Shark Club on Second Street. To gain proper access to speak with John Bishop, you’ll actually need a briefcase from a man named Thomas Moore. Moore is someone you might’ve already met back in Vault City near the vault’s entrance. If you’ve gone to the Servant Allocation Center nearby and learned more about Vault City’s usage of slaves, you can then ask Thomas Moore about it. It’s important that you spend some time enabling Moore’s ramblings instead of telling him to knock it off. If you encourage him enough, he’ll trust you and hand off a briefcase that you’ll need to take to Boss Bishop. This briefcase is your way in. Back in the Shark Club in New Reno, If you show the briefcase to the guards at the stairs leading up to Bishop’s room, they’ll let you by with no problem. All you’ll need to do at this point is introduce yourself to John Bishop, and await his orders.

The first real mission given to you from Bishop is to take out Westin in the NCR, with the explicit instruction to make it look accidental. Naturally you’ll need to travel to the NCR first, and get into the Westin Ranch. To access Westin’s Place, speak to Sheriff Dumont, who is standing guard at the first town intersection. Simply asking Dumont about honest work will bring up Westin’s name. Asking about Westin again specifically will let you pass the gate guard and Westin’s Personal guard thanks to Sheriff Dumont’s referral (#49). If you’re paying close attention, you’ll also catch Dumont blurting out that Roger Westin has a Heart Condition. Even without the info, this means that any hard chem will take out Westin instantly, and quietly. Since it’s easy enough to come by, I recommend using Jet for this task. Apply the Jet to Westin, watch him drop, take his loot, and head out of town. Return to Bishop in New Reno after Westin has suffered his terrible accident, and you'll get paid and should be set up with the second and final job for Bishop.

The second quest for Bishop asks to whack Vice President Carlson in the NCR next. Once again you’ll need to travel to NCR with a similar challenge to enter the target’s estate. Fortunately the death of Carlson doesn’t need to look like an accident, so we can be a bit more creative with this one. To gain entry to Carlson's Estate, supposedly at the bar outside of town, during the night time, Merk can give you a referral to enter the estate, but I couldn’t figure it out. The somewhat less tedious method would be to simply steal the presidential pass from Tandi’s advisor, Gunther at the town hall. Don’t worry too much about having a low steal skill, I was able to pull it off with a Steal of 20. After you have the Presidential Pass, use it on the guard outside of Carlson’s Estate Gate. You now have free reign to take out Carlson. Here are a few options:
Timed explosives planted on Carlson are likely to work, you can even wait in the next room!
If you have a fair lockpick skill, you can walk into his room, lock the door, and kill him with a weapon of your choice. Even if the Guards are alerted for combat, they won’t be able to get into the room. Once Carlson is dead and combat ends, simply unlock the door and leave.
Carlson’s back window that you can reach from the wooden gate is also an option if you have a ranged or throwing weapon to take him out quickly. The locking method also works on the wooden gate. If the gate isn’t locked and the assassination takes more than one turn, the guards may stay hostile after Carlson is dead.
However you choose to off Carlson, once he’s deceased directly or indirectly by your hand return to New Reno for the next step. Upon your return to New Reno, Bishop is now at his final quest stage before granting Made Man, so we can move onto Salvatore.
Salvatore
Salvatore is the most tedious of the bosses to complete missions for, so while I’ve said it already, ensure that you have spots to reload back to if these missions don’t end in your favor. Salvatore’s bar is right across from the Shark Club on Second Street. If you don’t have a Charisma of 6, this is the time to use some Mentats and Mirrored Shades to raise it. While it’s easy enough to reach the upstairs of the bar, it’s Salvatore’s faithful protector Mason you’ll need to pass first. When you speak to Mason, you can argue to get past the door. Just before he brandishes his weapon, Mason will let you through after Salvatore's signal. Despite the urge to retaliate, introductions are the only time you should be even remotely rude to Mason. Do your best to stay respectful to both Mason and Boss Salvatore after this point. Mason will have already told you beforehand, but when Salvatore speaks to you, you must address him as Mr. Salvatore whenever possible; having a Charisma of 6 will allow you to reply as such. After introductions, accept the job to prove yourself to Boss Salvatore.

The first job for Salvatore is to track down Pretty Boy Lloyd, kill him, and retrieve the 1000 he stole. He's hiding in Desperado's basement on Virgin Street. Before getting into the locked door that Lloyd is hiding behind, there’s a room with high-tech storage crates in the bottom-most room. In here, there will be a few rats to slay, but also a poison tank on the floor. This poison tank will be useful later. Now, get into the locked door Lloyd is hiding behind with lockpick or explosives, and he’ll basically admit to being on the run, and stealing from Salvatore. It’s important not to let Lloyd out of your sight, because he’ll bolt whenever he gets the chance. When he tells you about where the money is stashed, tell Lloyd to show you where. You’ll be taken outside of town, to Golgotha. Dialogue will open again and you can force him to dig up the boobie trapped grave where he stashed the thousand chips. Once Lloyd goes down into the grave, you can kill him by either following him in, or tossing the uncovered mine down after him. Again, he will escape if you just wait for him on the surface so it’s best to tie off this loose end. Walk over the grave to get down into the bunker, and you can retrieve Salvatore’s stolen money from the footlocker. Head back to Salvatore in New Reno. If mentats were used initially, make sure they’re still active and head up to tell Mason the good news. He’ll let you into Salvatore’s room, where you have the option of short changing him. Obviously respect is the name of the game here, so make sure you give the boss the full amount of 1000 and if he’s pleased, he’ll stop you halfway and let you keep 500. Before leaving, you might want to loot the footlocker up here for the laser pistol. Simply having this on your person can make the next task easier.

The second job for Salvatore is to collect 1000 chip tribute from Renesco on Commercial Row, right down the street and through the green exit grid from Salvatore’s. Renesco is a cranky, crotchety, curmudgeonly old man. The urge to kill will be high, but keep in mind that he’s tied to a quest for the Wright family as well, so for the purpose of getting a Made Man sweep, killing him isn’t an option. Renesco’s dialogue is also a bit of a minefield, so saving is a good idea here too, as we’ll need to talk to him after this quest too. Thanks to his unhelpful nature, even getting the grand that he owes will prove a chore. When speaking to Renesco, you’ll need to be firm with the fact that you’re there to collect for Mr. Salvatore. If he needs further proof and you can’t threaten your way through, flash the laser pistol and he’ll finally reveal he can’t actually pay. He’ll turn the problem on to you, where then you can offer the solution of paying the tribute with your own money, and in turn get a one-time virtually 100% discount on Renesco’s goods. I say virtually free, because you still need to put a value of 1 on the barter table for the transaction to work. After that interesting turn of events, return to Salvatore and give him the tribute he’s owed. Once again, if Salvatore is pleased, he’ll stop you partway through the transaction and let you keep…some of your own money. After this mission, if Salvatore surmises that your business is done, that is a sign that he doesn’t like you enough, and you’ll be locked out of the final task. If that is the case, you’ll also be locked out of becoming Made Man with him.

If you’ve been respectful at every turn, and Salvatore DOES like you, the third and final job will be offered, and involves being a guard during a remote transaction. While it’s been an option until this point, this is the time you ask Boss Salvatore for a lightbringer (laser pistol) if you’ve been told about them from the local chem pushers. Either way, once the job is accepted, you’ll be directed to Mason for the details. If you did ask, Mason hands you a laser pistol, and can then train you a little in Energy Weapons if you request it. Once you've already started a dialogue with Mason, it’s best not to waste any more time by asking him to wait; just go with him to the transaction. This is by far the easiest mission for all the families anyway, and all you have to do is stand still, and wait for the transaction with the power armored figures to complete. Return to New Reno, Speak with Mason to ensure the door will open later, and now Salvatore will be ready to declare you a Made Man. Not yet though. Not yet.
Mordino
If Salvatore was the most Tedious, Mordino is the most straightforward, so long as you can still maintain that 6 Charisma. Mordino's base is the Desperado casino on Virgin Street. If you’ve gotten info on the family from Jules or Jagged Jimmy J, or have become a Prizefighter, you can make an easy introduction with Lil Jesus at the Desperado's Bar. Either way, there’s several ways to talk Lil’ Jesus into getting a word in to see Big Jesus Mordino upstairs. As an extra benefit, if you're holding a knife, Lil Jesus will train you in melee skill.. for a price.

After making it to the second floor of the Desperado and heading through several rooms to reach him, Big Jesus Mordino will introduce himself, and is likely to correct you that he must be called Senor Mordino. Again, similarly to Salvatore, it’s important to address Big Jesus with the utmost respect if you wish to become Made Man with the Mordinos.

Once introductions are over, the first job is a simple one, take a package to Ramirez at The Stables outside of town, then return. The package given to you is a small supply of Jet, the chem the Mordino’s are known for keeping supplied in New Reno. The advantage of this mission is that Big Jesus will actually give you directions to The Stables. This secondary location is where Jet is created, and its creator, Myron resides. The delivery however, is cut and dry. Simply enter the pens in the left building, speak to Ramirez, and deliver the package. Return to Big Jesus after the delivery, and if you mention that Ramirez is clearly a Jet Junkie, you’ll learn that the supply you delivered was poisoned. After giving you your small monetary reward for the delivery, Mordino will have the next job ready. Even though you’re mostly free to explore The Stables during, and after this delivery, taking Myron with you as a companion can cause the Mordino’s to open fire on sight. So if you plan to get Myron on your team, ensure that you’re done with the Mordinos before you hire Myron.

The second job for Big Jesus is to head to the Corsican Brothers at Golden Globes on 2nd Street, and collect tribute. This is another simple task. Unlike the ordeal with Renesco, the Corsican brothers seem to know exactly what family Mordino does to people they no longer need. At mere mention of Jesus Mordino, you’ll be able to collect the tribute without issue. If you’re a Prizefighter, you’ll be able to swing your popularity around for an audition with them too if you'd like. Afterwards, head back to Big Jesus for another small reward.

The final job for Mordino is a bit of a turn, because Big Jesus asks you to do the biggest job in New Reno: Kill Boss Salvatore. Where the rest of these quests we’ve taken to their turn-in state, this one can be postponed for now, since becoming Made Man with Salvatore kind of requires him to be alive.
Wright
The Wright family have the fewest missions, but the time needed to complete these matches the previous crime boss missions and then some. For an easy way to see Boss Wright, you can start by heading to the East Side of town from Second Street. Once you’re there, your first stop will be the ruined train station. If you introduce yourself to Chris Wright before heading to the manor, you’ll be able to ask about his family and if they’re hiring. If you carry the conversation out right, you’ll get a referral from Chris for when you get inside. With that, you can then head to the Wright’s large house in the middle of this map. After entering the house, Keith Wright who's wielding a rifle, will be the door man you’re looking for. Speaking to him and mentioning Chris’ recommendation will let you in to see the Boss of the family, Orville Wright. Like all the other bosses, Orville is just as dour as the rest, but for a different reason. After introducing yourself, you’ll find out why.

The first job Orville offers isn’t light work at all. To 'prove yourself' to Boss Wright, you’ll need to investigate who killed one of his sons, Richard Wright. You can end this mission prematurely by framing one of the many chem dealers, but like any good detective story, you'll need to investigate thoroughly to find the truth. The investigation will take you all over town, but keep in mind that if you imply that Richard willingly took Jet to his family, chances are high that they’ll become hostile. It’s still important to ask the family members what Richard was up to before his death, and potential leads. Talking to Keith will hint that his room hasn't been disturbed, and that Richard’s been buried in Golgotha. While speaking to Keith, you can ask if their mother wouldn’t mind if you took a look in Richard’s room. He’ll give you permission to get a quick peek in the second room down from the kitchen, and hopefully that’s all you’ll need to find the empty Jet canister under the bookshelf. Inspecting it yourself won’t yield much result, and you’ll need an expert on Jet. Mrs. Ethyl Wright on the western side of the house will also have a couple talking points about Richard, but hilariously no clue that her family deals in alcohol. Ethyl’s dialogue is a bit of a minefield for her sidequest related to busting up the stills, but entirely separate from the jobs Orville gives thankfully. After you’ve gotten enough of a lead from the Wrights' homestead, talk to the main pushers on the street, Jagged Jimmy J on 2nd Street, and Lil' Jesus and Jules on Virgin Street. If you show the Jet Canister to Jagged Jimmy J, he’ll take a whiff and immediately report that it smells of radscorpion venom. Without much need of coercion, each of the other chem pushers will point fingers to Renesco in Commercial Row. If you killed or aggravated Renesco during Salvatore's quests, this might make this quest a dead end since he is crucial with finding out how Richard died. Asking about Richard Wright, Renesco will get as defensive as expected, and point at Jagged Jimmy J and Jules. You can infer that since you likely spoke to them already, that this doesn't add up. Questioned further, and making sure you don’t say Richard’s name going forward, Renesco will direct you to Golgotha to check Richard's grave for clues. If you don’t have the Empty Jet Canister from Richard’s room at this moment, you can instead take a trip to Golgotha, find his grave by reading headstones, dig it up, and using inspect you’ll detect fumes from the body that will imply poisoning. The Golgotha portion can be bypassed if you already had Jagged Jimmy J inspect the Empty Jet Canister, then show it to Renesco. You'll have pieced together at this point that Richard didn't overdose, he was poisoned. When you have this info, you can speak again with Renesco, and mention the radscorpion poison. He'll freeze at the mention, and eventually admit that he laced the Jet for Boss Salvatore. Carefully relay this to Wright by pinning it on Salvatore, leaving out the parts where you might’ve dug up his son's grave, and he'll curse Salvatore's name, pay you for your excellent detective work, and offer you a second job.

The second job for Wright is easy; just get into an army depot defended by active minigun turrets! It's obviously not that easy, but this job will take you to the secondary location known as Sierra Army Depot, that has a LOT of loot to retrieve. There’s plenty of robotic defenses inside too, and an easy alarm to trigger on each floor. Fortunately for Wright’s mission though, all you need to do is blast open the depot’s front door and step inside, everything else is optional. Saving frequently will come in handy here, as these turrets put out enough damage to swiss cheese you in a single turn. Combat Armor or better is also advised for this portion. Technically you’ll only need to take out 4 of the turrets here, and if you’re a good shot and damage their sensors with an aimed attack, you’ll have an easy time dispatching them. EMP grenades are also devastating to these defenses. You’ll only need to take out the four turrets blocking your path from the parking lot to the main door. Beware of explosive traps too, there’s some around both of the areas we need to go. To blast open the door, you’ll need to get into the left building with some lockpicking and loot a howitzer shell from the large container inside. You can then take the shell to the garage on the eastern side, load the shell into the artillery, and activate it to blast open the front door of the depot. After taking one step into the Sierra Army Depot interior, returning to Boss Wright will be the last thing you need to do to gain Made Man status with him.
Executing Made Man Status
All 4 families are primed to grant Made Man titles, so now is when it gets fantastically complicated. Becoming Made Man of one family flags you as an enemy of the others. If things weren’t hard enough, you still need to assassinate Boss Salvatore, so of course you’ll need to complete his questline before Big Jesus Mordino’s. Bishop is the most fussy out of all the bosses, and even his dialogue changes if you’re Made Man with other families, so he’s first.

Something worth mentioning is being detected by any guards (their dialogue is a good warning sign) appears to reduce your chances of actually becoming Made Man with that family. Trying to become a Made Man with the Mordinos and Wrights came to a halt even if I didn’t start combat, but was detected too much on my way to the boss.

1st: BISHOP
Bishop is first, since he’s the most possessive of the player character, and will go hostile from dialogue if you’re Made Man with anyone else. Since he is the first, you also don’t have to sneak or combat run through two entire floors of guards. Get to the third floor, and turn in the final mission where you mention Carlson is being fitted into a coffin, and Boss Bishop will grant you Made Man. He’ll ask your nickname, and share the perks you get as a Made Man of the Bishops. The nickname won’t matter so much as the final one is the one that sticks, but the perks can be tested if you need new equipment at discount, or want to pay a visit to Miss Kitty. Once you’re ready, we’ll head to the more challenging parts.

2nd: SALVATORE
Salvatore, who is still tedious, as it requires a bit of combat running and/or heavy sneaking. Starting from the lower floor, combat run or sneak past the guards and tables to the stairwell. If you’re noticed, the guards will give a call-out first as warning, then open fire if you're still in line of sight. After heading upstairs it gets tricky. This is where the followers come in handy, since they can block line of sight with Mason. Using the door checks if you’ve spoken to Mason prior, so if you hadn’t beforehand, you’ll need to do that with your companion blocking line of sight, then start combat, open the door, run through, and then end combat. Ensure that you have 6 Charisma here with Mentats, mirrored shades or otherwise. As soon as you’ve ended combat, speak to Salvatore. If he likes you enough and you’ve done everything he’s asked to the letter, he’ll ask you to sit and become a member of the Salvatores.

You won’t have a problem walking out at this point, except you also need to kill Salvatore for the Mordinos. The sneakiest method of killing off Salvatore is simply stealing his oxygen tank, which we’ll be doing. Save beforehand of course, and the alcohol in the nearby shelves can dull his senses further if needed. Recall that we have a poison oxygen tank as well, but due to a bug it needs to stay in YOUR inventory rather than be placed in Salvatore’s pockets. So, walk up behind the boss, use the steal skill, take his oxygen tank (and the money if you’re feeling like a klepto), then walk over to the stairwell and wait. He’ll be gasping for air for more time than most of us feel like waiting, then collapse. As soon as he’s on the floor, head downstairs and leave the bar. If done right you should have gained 2000 experience for assassinating Boss Salvatore.

3rd: MORDINO
With Boss Salvatore assassinated, Big Jesus Mordino is next up. Navigating Desperado shouldn’t be too bad thanks to the lack of door guards. As before, combat running to the stairwell, heading upstairs, initiating combat again and running to Big Jesus’ room should be all you need. If you took Mentats to maintain 6 Charisma with Salvatore, they should still be active. If not, a little boost might be needed to get the right outcome with Mordino. Ending combat in his room will automatically start dialogue with him, at which point he should be grateful instead of aggressive.

4th: WRIGHT
Orville Wright is another mixture of stealth and combat running, depending on your skills of course. You'll need to get by the front yard guards, and hug the wall to the right. There’s no guard trigger needed to open Orville's door, so do so, and end combat in the doorway if you can. After you’re out of combat mode, rapidly click Boss Wright to speak with him and he’ll ask for status on the Sierra Army Depot, which you’ve already opened. Being the easiest to please at this point, he’ll make you an honorary son of the Wright family, a Made Man. This fourth and final quest will in fact be the one that sticks, so pick a nickname you’d like to see uttered in the streets.

You could have also ended the missions with Orville Wright third, with Big Jesus Mordino fourth if you much prefer the Mordino family. That’s the most wiggle room we really have though if you wished to be Made Man with all four.
Congratulations!

With all of this done, you should have displayed on your character sheet, Made Man status with all four of the New Reno crime families and be able to proudly brag to your buddies that rather than two-timing, you four-timed the New Reno bosses and they were none the wiser. While I tried my best to make this guide as straightforward as possible, there’s tons of weird variables to account for in these quests that I might’ve missed. So If you find one of these quirks related to the quests, please detail what you’ve found in the comments!

If you found this guide useful, entertaining or both, please do whatever it is you see fit to show that. Thanks for checking out my guide, and may you wander the wasteland like you own it.
3 条留言
EddyQTooReal 8 月 5 日 上午 12:01 
Goatd guide, ngl. Free xp for dayz. Thx for writing!
Snowcrash000 2024 年 6 月 20 日 上午 8:36 
This guide is missing important information: When dealing with Jesus Mordino, you have to leave his office immediately after talking to him, do not look around in there or try to steal from the bookcases or guards. Every time you cross his line of sight, like when you try to leave through the only door, he will initiate a conversation. The first time he does this, you can still appease him by sying you will get on the job right away. The second time, no matter what you say, the entire room will turn hostile and you won't be able to finish the questline.
🅾️rder💲 2023 年 2 月 7 日 上午 3:38 
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⠀⠀⠀⠀⠈⠻⣿⣷⣦⣀⣠⣾⡿ ㅤㅤ Rated :heart_me:
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