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Neutral special- Goes even further than an ex would normally. Use the training map to see just how far it can go.
Side special-Once again, goes much further
Down special- Gives you the option during a counter to decide whether or not to dump meter into the counter. you can wait a moment and quickly evaluate whether or not the counter will succeed and then use meter. The least impactful, but still good
Up special- You gain the first hit of uppercut and then have the Ex Uppercut hit. You might get more height but i cannot teel. The interesting thing is it gives the oppenent a chance to possibly escape via Di so you have to decide if the % and the opponent's skill level make this worth it.
Btw I love this character thanks for making them do not change a single thing.