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If your players are not migrating when they level it's a bug. If you have a player who has a home (inn) in a zone that is lower then their level and they are not migrating wait for them to logout and back in. If they still don't migrate you have a BUG report it.
If your zones are overloaded it's bad design.
Looking at the first picture on this guide says to me ... Over designed, complicated, hard to troubleshoot and fix. KISS
Roads are actually useful in the scenario when you don't want unnecessary interruptions.
Also to add on a comment to your Notes to dev:
You can kind of achieve the Split Quest option by having two or more Quest givers near each other which point to the zones or regions that you want. Granted, the players will accept both quests but they will then choose which quest to actually go for based on distance, personality and danger levels.
@Fadek2 Please explain. Not at all helpful to just state, "I highly disagree on some parts" without providing any sample of context and proof. Not to call you out, but I'd love to know the ins and outs of this game, much like many others. All helpful information that can be backed up, and not just an opinion piece would be really helpful.
Either way, great guide. I spend more time decorating than building but this will def change how I build my questlines.