Total War: WARHAMMER III

Total War: WARHAMMER III

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Softer Corruption Graphics
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29. juni 2022 kl. 9:40
7. aug. 2024 kl. 23:14
11 ændringsbemærkninger ( vis )

Abonner for at downloade
Softer Corruption Graphics

Beskrivelse
The corruption visuals in the campaign map are very cool, but when it reachs high values it will drastically stop at borders creating jarring edges and no blending between the corrupted region and the clean area on the other side.

This mod simply tones down a little the corruption visuals so that it will rarely reach the borders and feel smoother.

Props like Nurgle bubbles or Tzeench crystals or trees will still cover the whole province like vanilla



Update: CA promised a fix for the border issues, when they will fix it I will update the mod description.



TUTORIAL: If you wanna edit the intensity of the corruption, where intensity means how much it spreads, you need to


Open the mod with RPFM

go into materials\environment\campaign

go into materials/environment/campaign/campaign_combi_corruption.xml.material

edit the line called "blend_linearity"

put a value between 0.1 and 1.0, where the first is 10% and the latter is 100%.

Vanilla default is 0.8 (80%)
134 kommentarer
Jon 30. nov. kl. 20:36 
Another one bites the dust, RIP
Equalibrium 22. nov. kl. 4:41 
It doesn’t work. :(
Imperial Obligation 26. sep. kl. 19:28 
Has this been updated for 6.3?
cryohellinc 20. sep. kl. 14:21 
Please update. It's broken.
Smaug 12. juni kl. 10:52 
I think this broke with 6.1.x, corruption borders are blocky again.
opuntia 13. apr. kl. 14:27 
Hi
does this need a update after 6.1.2?
DeezRobotNuts 22. mar. kl. 6:58 
@Morgul
Currently on patches 6.0.x it's definitely not fixed, in my Kholek campaign I could easily tell as soon as I got into Grand Cathay and got some provinces to 100 corruption.
Meraun 14. jan. kl. 7:26 
Is there a mod to remove it at all?
The Wabbit™ 16. okt. 2024 kl. 13:06 
@Morgul the 4.2 update? Not really, even in that they admit it's a minor tweak. All they did was make it slightly less jagged.

It's strange because the lower levels of corruption spread smoothly like wh2 corruption, which is how this mod works - it just reduces spread so it never reaches most of the borders. I do not understand why it's coded not to just continue that effect on the border.
Morgul 11. okt. 2024 kl. 2:14 
As far as I know this mod is now deprecated, as CA fixed all the issues about block corruption textures, or am I missing something ?