Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Coal Briquettes Factory
   
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8.455 MB
15 jun, 2022 @ 11:08
25 jun, 2022 @ 17:19
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Coal Briquettes Factory

I 1 samling av Marius
Mining Company set
14 artiklar
Beskrivning
Old coal ore processing plant wich employs 25 workers producing coal out of coal ore, but also a bit of bitumen and water. As result coal production is higher needing less raw coal ore than vanilla plant.

It provides a water connection although regular drinking water net can be used, also a pipe connection for bitumen but it can be carried by trucks. There is 1 railway allow-pass connection and 3 train load dead-end rails, all of them with faster loading (increasing the power consumption when used). Also one road acess and two vehicle stations. Two convoyer links are used for coal, in and out.

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Little story-roleplay:
Based on a Briquettes Factory built in year 1919 in northern Spain. It made compressed coal briquettes adding tar or bitumen in ovoid shaped coal bricks, wich were used widely, especially as fuel for steam locomotives and for houses for heating, cooking, industry etc.
Populära diskussioner Visa alla (1)
0
6 okt, 2023 @ 4:50
building.ini text for the railway to work
Marius
21 kommentarer
Marius  [skapare] 6 okt, 2023 @ 4:53 
@gwahazar
I recommend just use external rails and loading buildings,
but just in case you wanna fiddle with the files I just opened a discussion with the text it should be in the building.ini in order to work. I think that was the way to solve the bug. Good Luck :steamthumbsup: :steammocking:
gwahazar 6 okt, 2023 @ 3:44 
Could you give some hints, how to fix tracks issues locally (I guess building.ini needs to be edited), before I will start building it?
RubberDuckgmBh 5 apr, 2023 @ 8:11 
Ist nicht so dramatisch. Danke für die Antwort ;)
Marius  [skapare] 5 apr, 2023 @ 7:38 
Yeah thanks I see in some configurations there is some problems with internal railways depending on your railway settings. Sometimes it works, but others trains jump forward and back as reported, or even in worst and rare scenarios block the traffic across the building as there would be a red signal there. It is caused by a strange bug.

Sadly, I know how I could solve the bug just changing the order of some parameters in script, but in my tests it would cause severe perfomance problems for people already using the building, until it would be rebuild.

So I am very sorry to recommend not to use internal rails inside the building, only do it at your own risk (usually it works only this visual problem with train going back and forth until it finally departs in right direction). But better for example use a regular rail unload station.

Viel Spass, und tut mir leid :(
RubberDuckgmBh 5 apr, 2023 @ 1:31 
Hi, mal wieder eine super Mod :steamthumbsup: Bau deine Mods super gern in meinen Szenarien.

Ein kleines Problem habe ich leider: Beim "drive through" Gleis fährt der Zug irgendwie immer seitenverkehrt rein. "Springt" also wenn ich z.B. rechts einfahre nach links und umgekehrt!?
Nektor 21 jun, 2022 @ 2:13 
klasse arbeit, wie immer. du bist super:steamthumbsup:
Marius  [skapare] 20 jun, 2022 @ 7:16 
Thanks Oolykee for the nice review :steamthumbsup:
Oolykee 20 jun, 2022 @ 3:32 
Nice one! I love it!

Mod Monday video with your mod in it:
https://www.youtube.com/watch?v=H2x-6idQxy8
Marius  [skapare] 17 jun, 2022 @ 18:02 
Strange, unless it happens when moving the lights, I remember sometimes crashed otherwise not normal
-KC- Krakenpots 17 jun, 2022 @ 17:09 
I tried the building editor, but my game crashed repeatedly, so I think my PC doesn't stand it?