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ask someone else to follow you and it will force the dialogue to send them away. if you're running a multi companion mod that will cause an issue though.
Unlimited Companion Framework, if you're running it, is likely the culprit. A rough fix is removing all your recruitment beacons and then dismissing, the robots should return to where they were BUILT and Ada should return to the caravan ambush. The robots were always wonky, on scripts and companion mods make it worse for them. I suggest "everyones best friend" as a mod, dogmeat + 1 follower. As a multi companion thing