Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem













Not sure if you're still working on this mod, but I figured I'd leave a comment in case you're interested.
- Units recruited at the same place but different veterancy ranks will be counted as different units for numbering. For example, rank 1 swordsmen and rank 3 swordsmen will both start at 1st Altdorf Swordsmen.
- Units lost will be "replaced". If 1st Altdorf Swordsmen are destroyed in battle/deleted. The next swordsmen unit recruited at Altdorf will be named 1st Altdorf Swordsmen again.
Again, not sure if you the time and energy to look at these. Either ways, I'm grateful for mod for immersion purposes @prop joe! Thank you for your work!
no file '/script/_lib/mod/main_unit_to_land_unit.lua'no file 'c:\program files (x86)\steam\steamapps\workshop\content\1142710\3440758107\main_unit_to_land_unit.lua'
Failed to load mod file
[out] <4.9s> [script\campaign\mod\pj_regional_unit_rename\main_unit_to_land_unit.lua], error is: cannot open main_unit_to_land_unit: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
Auto Rename Units (BETA)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3032863208