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Black Mesa: Fallouts v2.0e
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Versus
文件大小
发表于
更新日期
407.042 MB
2022 年 6 月 4 日 下午 8:57
3 月 22 日 上午 12:15
18 项改动说明 ( 查看 )

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Black Mesa: Fallouts v2.0e

描述
Welcome back to Black Mesa, this time you'll be joining the L4D1 survivor on their way to find evacuation.
From the last Half-Life campaign port, Undertow, I've made more use of the func_instance entity, which allow me to place group of prop like explosive barrels, health charger and land mine that's more functional with the extra touch of sound and particle effect.
One more improvement is that the horde spam and backtracking has been reduced, but you'll still likely die to some random bsht that I place here and there.
Like the previous campaign, the bots can't navigate by themselves (for the most part), most event requires human player to be able to proceed.

Average COOP playtime is 45 minutes (no restart).
Has basic support for Versus, but untested. Please report any bug you find

Map name in the console: C5A1, C5A2, C5A3, C5A4, C5A5

Map 1: C5A1 - Danger Zone

Traverse from the crash site, through an underground tunnel system to a safe house on the side of the cliff. Watch out for land mines buried within the sand.

Map 2: C5A2 - Low Light

The sky cries out for the victims of the Resonance Cascade. Complete a mini scavenge event and locate the next safe house. Don't let the rainstorm clouds your judgements.

Map 3: C5A3 - Blast Pit

Entering Black Mesa's Power Reactor through a long tunnel, the survivors must now activate the reactor and make their way to the next safe house within the facility.
The train car in the tunnel will start automatically once all players are on it and stop if anyone dropped out. However, it can be start/stop manually with the lever attached to it.

Map 4: C5A4 - Surface Tension

The survivors now move through the war-torn facility with mild alien infestation and get to the garage where an armored vehicle is stored.
Watch out for the alien launch pad, they'll toss you up into the sky and it could be insta-kill if you dont land on some high place. In my play through bots often walk into it and jump to their death (which is hillarious)

Map 5: C5A5 - Fallouts [Gauntlet Finale]
The armored vehicle crashed near the tunnel entrance, word on the street is that the military is about to nuke the facility so they will now be running for the train at the end of this barren wasteland, wading through overwhelming zombie horde and escape before it's too late.
Super deadly proximity mines is placed scarcely in the area, watch out for them.

Credit:

Valve
Crowbar Collective (Texture)
Half-Life Source Update team (Base map and fixed textures)
The Mafia (providing some textures from Black Mesa)
Tom Holkenborg (Fury Road OST)
Kenny Loggins (Danger Zone)

Changes log 2.0e:
Versus mode only: Removed all health charger and extra kits from all maps

Map 2:
    Fixed dam ladder janksSaferoom door/wall now breaks after the scavenge is complete
Map 3:
    Added several boxes along the train track


Changes log 2.0:
Reworked horde music

Map 1:
  • Recompiled with HDR lighting
  • Added a trigger so that Tank dont get stuck behind locked door
  • Various nav fixes
  • Fixed SI can attack before the survivor are ready
  • Added a few more infected ladders - mostly for versus mode
  • Fixed a few texture glitches

Map 2:
  • Recompiled with HDR lighting
  • Added a trigger so that Tank dont get stuck behind locked door or inside the warehouse
  • Added a few more infected ladders - mostly for versus mode
  • Added several physics props for Tank
Map 3:
  • Recompiled with HDR lighting
  • Make the train work more consistently
  • Fixed two health charger sharing the same pool in the center platform
Map 4:
  • Recompiled with HDR lighting
  • Added a few more infected ladders across the entire map
  • Reworked the hold out event's arena layout
  • Fixed several texture glitches

Map 5:
  • Recompiled with HDR lighting
  • Reworked several area throughout the map
  • Fixed bot not respawning when died in realism mode
  • Blocked off a few area to prevent cheese/exploits
  • Added a few more infected ladders across the entire map

热门讨论 查看全部(2)
4
11 月 27 日 下午 11:01
Bug reports here
7ᴇᴍᴘᴇsᴛᴲ
2
2023 年 4 月 12 日 上午 4:41
Black Mesa: Fallouts - Review by Endless
« E N D L E S S »
275 条留言
Caffy chan :3 (medic gf) 11 月 21 日 下午 2:53 
too many zombies, and the final chapter is a one textured choke point that put tf2 dustbowl to shame, and with all those infected is impossible to beat even with 3 players, 1 even cheating.
SUAX 11 月 18 日 下午 9:02 
Why does the game keeps telling my friend to download your campaign when we're trying to play 'Time to die', even when he downloaded it it wound't solve anything
Jork It (Xmas Edition) 11 月 9 日 上午 9:05 
A lot of people here are very unhinged. While I do agree that map is borked, it looks and gives feels of original HL.

But then again:
- Zombies spawn either right next to you, in location you just were to, or sometimes in fron of your eyes
- Bots can't traverse the terrain, and we're not speaking about only bombs, on chapter with that cart they just lose any brain power
- Explosives have TOO BIG area of damage. They accidentally incapped me with barrel from 10m away
- There can be 2 same specials at a time (which from what I get is made by mapper, not director). No biggie but spitter after spitter in close quarters hurts

Out of 5 maps, I've finished only 2nd one without skipping (and trust me I tried like 7 times on normal each chapter). It simply is unbalanced for solo, so maybe mention that in description? Keep cooking though.
Juanpix 10 月 28 日 下午 8:28 
Why is the horde music heard twice on this map? :os_prophetbot:
yuuw 10 月 13 日 上午 8:02 
早期时代作者放飞自我
Psycho_-_Ken 9 月 28 日 上午 9:17 
There's more explosives that zombies.
Bots can't traverse anything without dying.
What a ♥♥♥♥♥♥♥ slog.

4 maps of gimmicky ♥♥♥♥♥♥♥♥ just to crash 2 minutes into the 5th. Immediate uninstall.

Will never try anything from this guy again.
Nad 9 月 28 日 上午 6:49 
Map looks good and very nostalgic. But man. Zombie spawns in this map are just poop. It's just nonstop horde and specials spam.. especially the final chapter - that feels impossible on expert.
wanted 9 月 17 日 下午 7:00 
that one ladder in the first chapter doesnt have to work the way it does when the rest of l4d2 has perfectly functional ladders, the rest of this is cool tho :steamhappy:
IamShadowMix 9 月 16 日 上午 10:13 
ya entendi por que nunca le di una oportunidad a este mapa, es terriblemente basura
Thugnificent 8 月 27 日 下午 11:35 
♥♥♥♥♥♥ terrible map