Company of Heroes 2

Company of Heroes 2

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Close Combat
   
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Item Type: tuning
文件大小
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更新日期
2.755 MB
2022 年 5 月 18 日 下午 2:40
2022 年 8 月 21 日 下午 2:49
14 项改动说明 ( 查看 )

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Close Combat

描述
Features:
- Play teamgames as Ostheer vs Soviets
- Choose between 3 classes (called platoon types) and work with your teammates to achieve victory.
- Control 3-5 customizable squads with up to 5 veterancy level.
- Play with the Close Combat mod to have Victory Points change depending on each side's losses.
- Conserve troops and resources with limited access to resources. Blow up enemy vehicles and buildings for more!
- Call in an entire platoon each battle as an ultimate and fight over what remains of the map!


Platoon types
1. Infantry: use highly customizable infantry with access to all of the faction's small arms, as well as assault, camo and medical training. Share gear with your team!
2. Logistics: generate resources for your team and build fortifications. Blow stuff up!
3. Armor: use armored vehicles and dismounted crews to attack while preserving resources. Crush defences, literally!

Get the Close Combat Victory Condition Mod here:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2809796951

Many thanks to SneakEye for sharing the code to make medics work from his All Units Mod (which is great and you should check out)!
11 条留言
Kameha 2023 年 11 月 16 日 上午 10:37 
Is this still being updated?
Pipino 2023 年 6 月 27 日 上午 11:52 
This one as well! very fun and interesting gameplay. will you update it for bots and usf?
Host Leaver  [作者] 2022 年 8 月 24 日 上午 10:03 
You need to use the associated Win Condition mod as well as it contains the scripts that allow the AI to call in units. Relic requires that all scripts go through separate win condition mods.
DTalha 2022 年 8 月 24 日 上午 7:34 
I cannot play this mod against bots. The opposite team's base isn't spawnning
inkkas 2022 年 6 月 4 日 上午 5:28 
Thanks Good Mods!
Host Leaver  [作者] 2022 年 5 月 30 日 下午 12:18 
Hello, I'll try to answer your questions:
1) The fuel barrels are for other platoons (mostly infantry) to give back to logi, which can do logistics work on them with engineers and a nearby truck to get that fuel. Logi platoons can give fuel to other platoons either from their trucks or from fuel caches. They can make fuel cans from either of those and anyone can pick them up.

2) Armor platoons have enough resources for a single tank in the beginning because it would be very difficult for an infantry platoon to deal with.
As they fight with that tank, they get Command points with which they can use Air Supplies for more resources (you can also call them on your HQ, but you only get 2 drops).
If you have a friendly logistics platoon, they can also give you resources.

Alternatively, you can play the modes labeled "Battle" and call in 4 tanks when the match starts.
Thanks for taking the time to try the mod and provide feedback!
Host Leaver  [作者] 2022 年 5 月 27 日 上午 5:32 
Hello! That building needs to be built on top of a point, like caches are. I'll update the description when I get the chance. Thanks for pointing that out!
Patata 2022 年 5 月 27 日 上午 4:45 
Hello i was playing with germany in a mod map trying to build the "fortifications command headquarters" and im unable to do so either with the engineers or with the commandant
Host Leaver  [作者] 2022 年 5 月 26 日 下午 10:36 
Thanks for trying the mod out! I've noticed the AI is very eager to grab anything like resources, equipment and vehicles if I leave them out :)
Unfortunately, the AI isn't really set up to play within the constraints of the mod. If you want to play against it, you could try letting it use one of the non modded factions and without the Victory Condition mod as it doesn't know how to generate more resources by itself.
derpiestderp :3 2022 年 5 月 26 日 上午 9:47 
THE AI STOLE MY COMMAND SCOUT-CAR