Stellaris
Ocen: 282
CheatMod
4
2
2
2
2
   
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Zamieszczono
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1.212 MB
14 maja 2022 o 10:48
22 września o 11:56
Listy zmian: 50 ( zobacz )

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CheatMod

Opis
RUS:

Поддерживаемая версия игры: 4.*.*

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КАК ИСПОЛЬЗОВАТЬ МОД

Добавьте мод в подписки
Включите мод в игровом наборе

Указы:

Откройте меню указов
Пролистайте в самый низ
Включите чит меню

Решения на планете:

Откройте меню планеты
Откройте меню решений на планете
Выберите нужные решения

Постройки:

Откройте меню планеты/космической базы
Откройте меню построек/модулей
Выберите нужное

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ФУНКЦИОНАЛ:

1) Указы:
Zeroing of cd relics
Give all planets boost
Gene modification
Cheat buildings on
Planet decisions on
Fallen empires buildings on
Megastructure capacity

2) Ивент-меню:
Army strength
Fleet strength
Research boost
Resource boost
BuildBoost
Political power
Ownership
Improve leaders
Resource give

3) Решения на планете:
Modify planet size:
-Изменение размера планеты до 50
Planet boost:
-Увеличение притока ресурсов, стабильности и т.д(действует 30 лет)

4) Постройки:
Чит постройки на планетах
Постройки падших империй на планетах
Чит-верфь на звездной базе
Чит постройка по фарму ресурсов на звездной базе

5) Компоненты кораблей:
Чит Реактор


ПРЕДЛОЖЕНИЯ ПО УЛУЧШЕНИЮ ЧИТ МОДА ИЛИ БАГ РЕПОРТЫ ОТПРАВЛЯЙТЕ В ОБСУЖДЕНИЯ
Popularne dyskusje Zobacz wszystkie (4)
56
28 kwietnia o 6:49
[RUS]ПРЕДЛОЖЕНИЯ ПО УЛУЧШЕНИЮ ЧИТ МОДА
Finleyl
21
18 listopada 2024 o 18:36
SUGGESTIONS FOR IMPROVING THE CHEAT MOD
Finleyl
3
30 września 2024 o 21:53
BUG REPORTS
Finleyl
Komentarzy: 185
Harabec 13 października o 4:46 
This has just stopped working for me. It is possible its a mod clash, but it's always worked with the mods I use before now. It's the modifiers that seem not to be working. For instance, starbases are hard limited to 100 again, even though it still shows the pluses from the modifiers. Similar with fleet limit.
Patient 30 września o 6:12 
No worries friend <3
Finleyl  [autor] 27 września o 1:47 
I had to wait for the documentation for modders to be updated, even when I was making the first version of the mod, it was way behind
Patient 26 września o 12:19 
so happy to see you're still updating this :) got 2 ideas for you for resources to add if you're interested:
- It looks like Trade is now currency? Instead of buying and selling with energy credits we use Trade now? Wonder if you can add a cheat for that.
- It looks like the latest dlc Shadows of the Shroud added a resource called Astral Threads, maybe you could try adding that too?
Thank you for everything
Finleyl  [autor] 22 września o 11:57 
updated
Finleyl  [autor] 22 września o 9:05 
I plan to update the mod in the near future.
Figaround 7 września o 9:10 
2/
Yes, the link is a Google spreadsheet, where there is a separate sheet for each experiment. Where in the name of the sheet at the end there is -, there was a crash, where there is +, there was no crash. And I highlighted the mods enabled during the test in bold (the whole line), if the mod is in bold and there are no values ​​in 2 columns false, 0, then the mod was enabled.
Figaround 7 września o 9:10 
1/
There is a problem with your mod, with 1 of 3. My game crashes (even before loading the main menu), when the following mods are enabled:
Expanded Events , CheatMod , Spaceborne Civs Expanded .
And I tested my assembly, link [docs.google.com], the first half of the mods with these mods - no crash. When any of them is enabled and there is the lower half of the mods (the heaviest and interface mods there, for example), the game crashes.
hyeok01 25 lipca o 5:15 
it work
cisconetdude 1 czerwca o 16:40 
Pretty sure this is dead now