Portal 2

Portal 2

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How To Spawn Wheatley With Damaged Animations
Av matt shatt
I could just incorporate this into my console command guide in general, but I don't really feel like it
If you don't know how to use the console, go to my other guides and find "Portal 2 Console Commands"
   
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Spawning
So basically, there is a standard string that you use

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_concerned

That will spawn Wheatley with the standard damaged animations
Alternatives
You can use almost all of Wheatley's animations with this, just by substituting the "sphere_damaged_idle_concerned" part with another animation.

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_angry

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_happy

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_neutral

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_scared

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_sceptical


Here are a few unused level object reactions

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_fizzler_flinch

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_fizzler_freeze

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_fizzler_happy

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_fizzler_spin

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_laser_freeze

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_laser_ow

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_laser_scream

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_portal_happy


Space Core Animation

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence core01_idle
Undamaged Skin
To give Wheatley his undamaged skin upon spawning, just add this string to the end of the others:

; ent_fire npc_personality_core skin 1

The final command should look like this:

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence core01_idle; ent_fire npc_personality_core skin 1
Requested Animations
If you want to see any specific animations, request them in the comments of this guide they will be put here (most of the time)
26 kommentarer
MTDJ2011 10 maj @ 19:01 
The animation used for Wheatley when he is looking back is "sphere_idle_front" so if you use the following command; ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_idle_front it should spawn Wheatley looking back
matt shatt  [skapare] 10 mar @ 16:58 
@V2 Probably. You'd just have to find the actual like animation name, there's easy ways of doing it I just don't have the time to go find it :sob:
The Roaring Knight 24 feb @ 17:01 
Is there a way to spawn him while he is looking back?
matt shatt  [skapare] 23 sep, 2024 @ 14:00 
No easy way
lincolnosadler 22 sep, 2024 @ 23:00 
any way to spawn wheatley with all his talks and animations matt shatt?
Lucky_Lucas542 3 okt, 2023 @ 1:28 
Is there a way to spawn him while he is looking back?
M3lon 11 dec, 2022 @ 0:07 
thanks
matt shatt  [skapare] 10 dec, 2022 @ 7:22 
@JAGG pretty sure you just remove the "_damaged" part of the string, cant remember completely though
M3lon 10 dec, 2022 @ 2:16 
how do you spawn him with fixed animations
RedLazer5000 6 jun, 2022 @ 12:39 
But I guess it makes sense