Portal 2
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How To Spawn Wheatley With Damaged Animations
由 matt shatt 制作
I could just incorporate this into my console command guide in general, but I don't really feel like it
If you don't know how to use the console, go to my other guides and find "Portal 2 Console Commands"
   
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Spawning
So basically, there is a standard string that you use

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_concerned

That will spawn Wheatley with the standard damaged animations
Alternatives
You can use almost all of Wheatley's animations with this, just by substituting the "sphere_damaged_idle_concerned" part with another animation.

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_angry

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_happy

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_neutral

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_scared

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_damaged_idle_sceptical


Here are a few unused level object reactions

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_fizzler_flinch

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_fizzler_freeze

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_fizzler_happy

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_fizzler_spin

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_laser_freeze

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_laser_ow

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_laser_scream

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_react_portal_happy


Space Core Animation

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence core01_idle
Undamaged Skin
To give Wheatley his undamaged skin upon spawning, just add this string to the end of the others:

; ent_fire npc_personality_core skin 1

The final command should look like this:

ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence core01_idle; ent_fire npc_personality_core skin 1
Requested Animations
If you want to see any specific animations, request them in the comments of this guide they will be put here (most of the time)
26 条留言
MTDJ2011 5 月 10 日 下午 7:01 
The animation used for Wheatley when he is looking back is "sphere_idle_front" so if you use the following command; ent_create npc_personality_core; ent_fire npc_personality_core setidlesequence sphere_idle_front it should spawn Wheatley looking back
matt shatt  [作者] 3 月 10 日 下午 4:58 
@V2 Probably. You'd just have to find the actual like animation name, there's easy ways of doing it I just don't have the time to go find it :sob:
The Roaring Knight 2 月 24 日 下午 5:01 
Is there a way to spawn him while he is looking back?
matt shatt  [作者] 2024 年 9 月 23 日 下午 2:00 
No easy way
lincolnosadler 2024 年 9 月 22 日 下午 11:00 
any way to spawn wheatley with all his talks and animations matt shatt?
Lucky_Lucas542 2023 年 10 月 3 日 上午 1:28 
Is there a way to spawn him while he is looking back?
M3lon 2022 年 12 月 11 日 上午 12:07 
thanks
matt shatt  [作者] 2022 年 12 月 10 日 上午 7:22 
@JAGG pretty sure you just remove the "_damaged" part of the string, cant remember completely though
M3lon 2022 年 12 月 10 日 上午 2:16 
how do you spawn him with fixed animations
RedLazer5000 2022 年 6 月 6 日 下午 12:39 
But I guess it makes sense