RimWorld
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[LTS]Maintenance
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Mod, 1.3, 1.4, 1.5, 1.6
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1.164 MB
4 maja 2022 o 8:25
15 czerwca o 5:57
Listy zmian: 14 ( zobacz )

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[LTS]Maintenance

Opis




Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits. Over time, equipment degrade with use, with faster wear on lower-quality items. Poorly maintained weapons have a chance of jamming as well, and breakdowns are now repaired using Repair Toolkits instead of components, which only require 1 component to make 5 repair kits. You can alter and toggle a lot of these behaviors in the mod settings page.

[ko-fi.com]



Don't you just hate it when that legendary armor you worked so hard to craft, fighting RNG tooth and nail, just starts to deteriorate over time? Ever wondered why you can't invest the time to fix them after putting in all that work? Why don't weapons jam when they're deteriorating? well, we have, so we added toolkits, specific toolkits are required to repair a subset of items, weapons will require Weapon Toolkits to repair, apparel will require Sewing Toolkits, and breakdowns will require Repair Toolkits to fix, poorly maintained weapons will now jam as well to further incentivize maintaining your weapons.


Breakdowns! They're expensive, too expensive. That's why we decided to change the way you repair breakdowns, breakdowns will now require Repair Toolkits, Repair Toolkits still require a component to make, but now you get to repair 5 breakdowns using just 1 component!


Of course, repairing weapons and apparel requires some knowledge in crafting, that's why we made it dependent on your pawns crafting skill on how much is repaired on said equipment, so if you find your pawn using so many repair kits just to repair their revolver from 75% to 100%, they may have a skill issue.








Compatibility list:
Partial Incompatibility list:
  • None at this moment
Incompatibility list:
  • None at this moment


Note: Any inaccuracy in the following list of translations is not our responsibility, for corrections, please contact the translator through their workshop page.


Q: How can I report bugs?
A: Comment down below, or report it over at our discord, make sure to include your player log files.

Q: Is it compatible with SOS2? It is flagges as not compatible.
A: The issue was that my mod removed the option to use components to repair their ship which causes enemy ships not to repair themselves. Now however, you can use components (toggleable in mod settings).

Q: Why can't I repair X?
A: You must have the research for said item to repair it (Toggleable in mod settings.)

Q: Can pawns repair apparel and other items on the ground?
A: No, there are other mods for that like "Mending". Pawns repair only their worn and equipped items using the "task" work type.

Q: I hate "Task" work type, why would you ever create that when you could have used Basic or Crafting?!
A: I wanted guests in quests to be able to repair their worn "Locked" items. When "all work" is disabled for some quests, pawns could no longer repair their worn items. I once had another option but then we'd remove some fine 'control' the player have over their pawns which was somewhat intrusive and people complained about that.

Q: I need help!
A: Comment down below, or join our discord. However, responses tend to be much faster on the discord

[discord.com]

ELIF_ – art
Shotty – testing

Many thanks to the folks over at Yggdrasil and Gjallarhorn for their support

Code by LTS, art by ELIF_ and everything owned by LTS. Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • None at this moment
Popularne dyskusje Zobacz wszystkie (1)
3
1 września 2022 o 15:42
incompatibility, possibly due to workgiver bug, with HousekeeperAssistanceCat
SlippyCheeze
Komentarzy: 386
TwoCoffeeSnobs 29 listopada o 19:11 
I am using RimPY for my mods. All 393 of them. Under 1.4 and 1.5 I love the LTS framework of mods, but on 1.6 keep getting both RimPY and the Rimworld Log saying missing LTS Systems (depreciated). I modified the mod (LTS Systems) to bring it up to speed so everything can work. But now each time I try to load a world, states "unable to load". I remove LTS and all works again fine.

If I use the mods without LTS Systems. They functionally work, I can make repair kits etc. But nothing actually works, unable to repair, unable to assign to repair, I can watch a sword or a pistol go from 100% to 0% and the pawn assigned only to craft and repair, nothing happens.

The only errors I get, missing dependancies. in Bold Red.

Until this is resolved, I am unable sadly to use the LTS system of mods.
kanthf 4 listopada o 22:54 
can't repair buildings, even though i have repairs toolkits right there in a stockpile, in the repairing pawn's inventory, and basic components (from the medieval overhaul) available. Spawned in regular vanilla components with devtools and then the buildings could be repaired, but that's less than ideal. (I can get the regular components from traders but they are rare)
Crack Jack 24 października o 11:05 
how do i get them to repair my damn cataphract armor
Papa021 23 października o 1:03 
Is there a way to disable weapon and apparel maintenance, leaving only structure maintenance?

Love the added realism of the mod, compared to Fluffy Breakdowns
Vladmirangel 19 października o 13:05 
The Pawns seem to prioritize using components instead of repair kits for broken down buildings. Unless the repair kits are already in their inventory from the start, they try to seek and use components instead
Vladmirangel 19 października o 2:14 
Odd idea to require crafting skill for maintaining equipment when pawns can only maintain their own equipment and not others.
veoba 1 października o 6:46 
@Commander Link
I remember there was a mod that let you choose what can be used to fuel fuelable objects.
Dr. Wicked 21 września o 18:22 
This is my favorite mod out of all the mending/recycling ones out there. If I were to make a change, it would be to the notification when a pawn repairs something. It feels too verbose, and it's hard to read with all the numbers included, and it would heavily benefit from just a couple tweaks in formatting.

Instead of
"Pawn repaired pants and increased the durability by 24 points from 136 to 160 out of 200."

Consider
"Pawn repaired pants from 136/200 to 160/200."
Commander Link 18 września o 5:43 
I love the mod but I am sick of colonists refueling the wood-fire generators with grease when we have tons of wood to spare, then going and wasting more food to make grease. can't we please have a toggle for whether grease is usable as fuel?
SutiituS 4 września o 15:55 
My only ask is if it's possible to add warcasket compat so those dunderheads can maintain their gear.