午夜猎魂

午夜猎魂

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Recommended Ghost Loadouts
由 Legendary 制作
New to the game & need some Ghostly loadout inspiration? Look here.

Last updated: 18.4.2022. Easter updates.
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Overview
This guide is here to help you make a few solid loadout choices for both solo and team gameplay. Note this guide will not go over what each ability or perk does since those are all explained in the in-game tutorial. This guide will help you pick a few combination of loadouts to help you evade and murder those annoying hunters!

Obvious disclaimer is obvious: Feel free to use your own combination of perks to suit your playstyle, this is not definitive list of loadouts, just some solid recommendations if you're feeling overwhelmed with all the options.


↑ Click me ↑

Before we get started there is one important feature you need to know about...

How to save a loadout
You can save your current selected loudout on the right hand side of the weapon select screen



When you load into your game, you can quickly select the loadout by just clicking on it. To change a loadout simply reselect the perks you want, hover over the loadout name and then click on the refresh button.

Ghost Basics
Playing as a Ghost requires a little less flexibility than a Hunter since you might only need to change your loadout once during a match; but generally speaking there are two phases to playing ghost: Hiding before midnight and then Attacking after midnight.

While hiding there are three sub categories: Stealth, Roaming, and Aggro, but after midnight Attacking is a lot straight forward: kill the hunters as fast as possible.

With that out the way let's get right into the loadouts...
Picking a Haunt
Unlike the Hunter's gadget loadout slot, your Haunt ability is very different because you can only use after the hunters have killed you during the hiding phase. Thus is does not combo with any of the other loadouts in this guide except the Ghostly Focus perk which reduces the cooldown on the ability itself. If you die very early in the hiding phase, it is worth it to quick equip Ghostly Focus so you can spam your haunt more frequently; just remember to change to something else before midnight starts.


+ Any Haunt perk

Selecting a haunt
Haunts should be taken to counter what the Hunters are doing. Pay close attention and communicate with your team what equipment the hunters are using and then adapt accordingly.

My preferred haunt is:

Cold Spot


Since most Hunters have a Radar equipped due to its ease of use. Newer players also tend not to wait out the haunt's duration before swapping to a weapon so you can time it in between searches for maximum effect.

But, like I said, counter what the Hunters are using and communicate with your fellow dead ghosts to cover all their equipment.

Counter picks
- counters →

- counters →

- counters →

Alternatively you can pick any of the other Haunts to help your fellow ghosts as neccesary. A good all-rounded haunt is Chill since it's always useful to slow all the hunters: prevent them from chasing, causes then to waste time running between searching spots, and can help your team score an early kill if they're playing aggro.
Hiding phase: Stealth Loadouts
These loadouts focus on waiting for the Hunters to come to you; forcing them to equip multiple detection gadgets in an effort to sniff your your sneaky hiding spot. Stealth loadouts are great for first time ghosts since all you need to do is pick a secluded spot away from your fellow spooks and just wait out the timer.

After the game changes to midnight you MUST visit the shrine and change to an attacker loadout since your perk and ability gives near zero benefit during combat, and having a red glow effects counters your entire play style.

Spirit + Perception


The Spirit ability allows you to easily traverse maps with several layers to them; this is especially useful on Theater, Museum and Ghost Ship since you can easily move between levels if you suspect the hunters are closing in on your position. Perception is the preferred perk here since you can more easily determine if the area is safe enough to fly; or to use taunt for reducing ectoplasm.

Alternatives:
  • Ecto-Slow: always good on stealth ghosts

Phantom + Ecto-Slow


The true "stealth" ghost by situationally turning your prop invisible. This is a great loadout against hunter who are "peeking" at hiding spots without using gadgets. Simply turn yourself invisible as they approach and then relocate to a safe spot. Sadly the Phantom ability is not very good at evading a dedicated hunter who knows your location, so Ecto-Slow helps alleviate the need to taunt often.

Alternatives:
  • Perception: always good on stealth ghosts
  • Ghostly Reach: allows you jump to a distant prop as your invisibility is running out, do not prop swap while invisible since it will cancel earlier
  • Shatterproof: you can go invisible immediately after jumping to completely disappear from the hunters' vision. Very strong but requires practice with roaming first.

Miasma + Blast Resistant


On certain maps there are small hidden spots you can sneak a small prop into; these spots are notorious for being noob traps since players will think you're "glitching" through the terrain, but in reality you are just making good use of your game knowledge. A prime example of this is on asylum you can hide underneath the mattress ramps as a flat prop like a pan or a telephone.

To compliment this stealthy play style Miasma allows you to damage the hunters as they try to shoot you, and Blast Resistant allows you tank Grenades more effectively.

Alternatives:
  • None, if you're found you will die to explosives so pick the recommended perks to last as long as possible.



Hiding phase: Roaming Loadouts
Roaming ghosts, also known as running ghosts, are players who utilize small props and high mobility to make the hunters chase them around the map endlessly. By wasting time on your antics the Stealth ghosts can relocate to quieter portions of the map safely, and you can team up with Aggro ghosts by luring sprinting hunters into their death traps.

The roaming ghosts playstyle also allows you to snipe the generator before midnight, which can outright win you the match immediately since hunters may not have access to health regen or defibrillators if they get killed.

To play as a roaming ghost there is only one Perk useful to you:

Shatterproof


Shatter proof allows you literally throw yourself accross the map without any negative side effects. By charging up your jump attack to 70%+ and possessing a small prop like a lamp or teapot, you effectively become a bullet that darts around the map like crazy. Mastering Shatterproof trickshots can make you essentially invulnerable, and you are able to combo it with any ghost ability for an unstoppable combination.

My preferred roaming abilities to combo with Shatterproof are:
  • Miasma - to attack the generator contested and destroy any traps i get stuck in.
  • Doppelganger - jump to an elevated position, swap to a human form and then run the other direction
  • Death Grip - keeps that one player constantly chasing you a little further away, spam whenever you go through a doorway
  • Poltergeist - leave a trail of annoying props to boop the hunters' health as they focus on shooting your prop form.

However I will admit you can pretty much combo Shatterproof with any other ghostly ability, so mix and match until you find the combo that works for you
Hiding phase: Aggro Loadouts
The final hiding phase ghost type: the Aggro ghost. These loadouts focus on survivability and burst damage to deal as much damage to the hunters as possible and hopefully snag a kill before they have a chance to regroup and hunt you down.

Aggro ghosts usually require full teamwork from all the other ghosts, but it is possible to play solo aggro, get one kill, absorb the soul and then switch to a hiding strategy until Midnight for an easy 3 vs 4 fight.

The two most important things for aggro ghosts is doing damage and tanking counter attack damage.

Corrupter + Glutton


This is a teamwork dependent aggro, a solo corrupter on their own might be able to kill a Flamethrower or Melee weapon player but their main damage comes from teaming up with a Poltergeist or Telekinesis ghost who will throw your corrupted objects at the hunter's face.

The best way to support your fellow ghosts is by picking the Glutton perk and possessing a small object like a lamp, and as soon as your team gets a kill,steal the victim's soul and run. Additionally if your teammate is killed and the vacuum hunter isnt immediately there then it is possible to ninja-revive them.

This is my go to loadout when I am playing friends and have good voice communication going.

Variations:
  • Heavyweight: possess a large prop and attack! Heavy weight is always good for aggro ghosts.
  • Quick Charge: similar to heavyweight but only works if several other ghosts are attacking at the same time, otherwise heavyweight is simply better.

Poltergeist + Ghostly Focus


The de facto aggro ghost in the current meta. The Poltegeist & Corruptor combo can easily 100 to 0% a hunter without having to reveal themselves. Find a corner of the map, float a few objects beside the doorway so hunters cannot shoot them easily, then wait for the kill. The best accompanying perk here is Ghostly focus since you can more objects during or after the fight quickly to keep the onslaught going.

Without a Corruptor the poltergeist is significantly weaker before midnight (only deals half damage), but you can still nab a lucky kill if you time a charged jump in the mix.

Variations:
  • Heavyweight: good alternative for fighting after your objects hit them
  • Shatterproof: better survivability if they snipe your objects

Telekenesis + Perception


A good alternative to the Poltergeist and combos equally well with the Corruptor. The Telekinetic ghost has one main advantage over the former: its fully charged objects deal full damage to the hunter's face when hit.

Alternatively you can use doors to kill solo hunters. Doors will do around 65 damage if you slam it in the hunter's face using your ability (just point at the door and press F). Two door slams = dead hunter. This where Perception really shines since you will be able to perfectly gauge where victim is for that perfect hit.

Variations:
  • Quick Charge: good alternative for playing aggro Telekinesis

Video Demonstration:


Death Grip + Ghostly Focus


This ghost relies on hero props or doors to quickly assassinate a hunter who walked into an unfavorable position. Place your Death Grip inside the entrance, find a prop with an ability, like a sword-statue, or cannon, or fridge, and as soon as your trap triggers go for the kill. If you're lucky you can jump them as they are reloading their primary weapon for an easy kill. Ghostly focus will allow you to spam your hero prop attack more frequently and place more Death Grips in quicker successions. This strategy also works with doors and slamming them in the hunter's face, but doors do not benefit from any perk (as far as I know).

Variations:
  • Heavyweight: good alternative for fighting & door memes
  • Shatterproof: good alternative for fleeing with a soul
  • Glutton: steal soul and run, Death Grip ghosts are hard to chase down without Traps/Harpoons.

Video demonstration:
Midnight phase: Attacker Loadouts
DING DING DING! 🔔

It's mother f ♥♥♥♥♥♥♥ midnight!!

Time to suit up and kill some hunters. Here are some solo loadouts for you to reliably use in every fight. Run in with your team, spam your ability, and the whack those hunters good.

Miasma + Heavyweight


This is your safest and most reliable damage dealing loadout to use for the big brawl. Simply pick a medium or large prop, jump into their faces and then drop miasma. If you get caught in a trap spam RMB and then jump back into your large prop afterwards; you just cleared the way for your team to run in and annihilate them.

This is personally my most favorite loadout in the game, it wins 80 to 90% of my midnight fights in a 4vs4 situation and combos with anything else your teammates will be doing.

Alternatives:
  • Untrappable: counters Frostbite spam + traps
  • Blast Resistant: counters C4 doom traps

Poltergeist + Ghostly Focus


During the chaos of the fight its easy to make a few props float near or behind the hunters to bonk them for full prop damage. Additionally having Ghostly Focus allows you to maximize your damage if you bring a hero prop (Sword Lord statue for the win) to the fight. Try the sneak strategy of jumping a prop in, immediately swap to prop behind it and making your carrier prop float - if the prop is large it can be a free ~50 damage.

Some good props to use for this loadout: Cannon, Fridge, Knight Statue

Alternatives:
  • Heavyweight: always a good choice for the midnight fight
  • Ghostly Reach: situational on maps where you need to extra reach behind the hunters

Doppelganger + Untrappable


Doppelganger is a great confusion perk to throw in the middle of a fight. Since most of the hunters will be looking for a bright red prop to shoot at, a friendly face that is often overlooked - especially in generator areas with multiple entry points like the Mansion or Museum. Sneak into their back-line while your teammates distract them and then claw spam for huge damage.

Untrappable is good supplementary perk since it allows you to not get caught out if they discover your deception. But it will remove your disguise, so get ready to jump into a prop and attack or retreat.

Alternatives:
  • Blast Resistance: counter C4 traps or grenade spam

Countering Midnight Runners
Sometimes one brave human soul has the "bright" idea of running away from the ghosts by using Lightweight or Coldblooded. In situations like this you will need to counter their speed with strategy. Conventional thinking would make you believe that an entrapment ability like Death Grasp or Miasma would be the right choice, but I like to run:

Poltergeist + Shatterproof


Use Shatter Proof + a small to medium prop to propel yourself towards the hunter and then set up Poltergeist traps in choke points to kill them while they run. Normally the runner will be too focused on avoiding you that they fail to notice a floating chair to bonk them for 50 damage. Additionally you can combo your charge attack with a trap mid fight for an instakill (see video demonstration below).

Alternatives:
  • Perception: if you need to hunt down a hiding hunter using Cold Blooded

Video Demonstration:

Conclusion
You should now be equipped with wide array of ghost loadouts to achieve Ghost victory. These loadouts are of course my own personal opinion, so feel free to change them to your own playstyle. This guide is subject to change as the game develops or new/better strategies emerge.

One final note to absolute beginners...
If want to know a priority sequence of equipment to unlock with your initial crystals, I recommend:
  1. Shatterproof - the running meta is really strong and a lot of fun to get right. Plus you need a decent perk for staying alive.
  2. Miasma - the most reliable ability in the game and can be used many playstyles and team loadouts. You can't go wrong with having a miasma ghost on your team!
  3. Heavyweight - extra girth for fights and aggro plays
  4. Deception haunts to get some additional use from your dead-time

Guide Changelog
18.4.2022 - First release
30.4.2022 - Update Aggro-Telekinesis with new meta build using Perception
10.5.2022 - Added info about countering midnight fun run hunters
10.5.2022 - Removed Glutton from Doppelganger loadout suggestion

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6 条留言
Delivery cat 2022 年 9 月 26 日 上午 12:27 
another thing you can try to do is simply have the spawn health orb haunt ability and spam the health orbs everywhere, making it easier for others to get away and constantly heal everyone when its midnight
PigZ 2022 年 6 月 18 日 上午 8:05 
I am a medium enthusiast
LesbianMangoes 2022 年 4 月 30 日 上午 1:33 
Not what I usually play with, but I'll give it an upvote:)
:avoidghost::avoidghost::avoidghost:
Tea ♡ 2022 年 4 月 24 日 下午 10:13 
it really helps. thank you! :Speech_Love:
Possible 2022 年 4 月 23 日 下午 5:12 
Thank you for your guide and thoughts
minecraft_mc 2022 年 4 月 22 日 上午 10:38 
useful:steamhappy: