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Great explanation again, cheers mate!
Your explanations are very much appreciated, I'm quite new to modding. The only "other small changes" I could find in the new version is in anim walkAttack: "SetSelector none" (original) vs "SetSelector" (yours) while other functions keep the "none" (like anim Death and anim Walk). But I'm sure there's a reason to it.
I don't know, but that's also missing in the vanilla game's anim file. I fixed it in this new version per your comment, because it probably was just a mistake made by the original devs or Skybox that was never caught.
"Why add the eclipseSFX at all?"
The same reason it's on any other non-Egyptian myth unit: custom scenarios/compatibility with other mods. I'm pretty sure there are examples of that in the vanilla anim files as well; regardless, it's pretty much considered a bug by the community for myth units to not have it.
"And some other small changes when file comparing your anim with the original."
I didn't find any.
once i get back to a desktop i’ll fix it up and add your contributions to the description since you already put in more effort than i did
Would be much appreciated if you could look into it! :)
I haven't done anim modding myself, but looking into the files some things seems off...
Why call for "Special N fire giant upgrade" but the files in your mod are called "Special N Fire Giant AlanWake".btx and .tga (never called in anim at all)?
Why is Birth missing RIGHTFOOD and RIGHTHAND?
Why add the eclipseSFX at all?
And some other small changes when file comparing your anim with the original.