全面战争:战锤3

全面战争:战锤3

353 个评价
+35% More Movement Range for Armies & +100% More for Agents (Player Only)
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overhaul
标签: mod
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107.461 KB
2022 年 4 月 6 日 上午 6:17
3 月 26 日 上午 11:19
11 项改动说明 ( 查看 )

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+35% More Movement Range for Armies & +100% More for Agents (Player Only)

在 Slavyk 的 1 个合集中
Slavyk's mods for TWIII
15 件物品
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~ CAMPAIGN ONLY ~

+35% More Movement Range for Armies & +100% More for Agents (Player Only)

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Hi everyone,
This mod will give you 35% more range for armies and 100% for agents on the campaign map.
WARNING: this mod will work in campaign mod only (no custom battles)

Slavyk
53 条留言
spobely 10 月 12 日 下午 1:50 
For non-modders here, this mod works
spobely 10 月 12 日 下午 1:05 
And now I'm starting to see, character includes lords and thus armies. 35% for characters is agents and armies, and then you have another 35% for an army. I still dont know how this translates to 100% more for agents. Whats also odd is that in effect_bundles_to_effect_junctions, I cannot get the same phenomenon to work. With your mod with adjusted character values, I can get 235 movement points on an army, and they are NOT reduced when the agent is present. the 235 does NOT increase when the agent leaves to the "true" army value.

So your mod solves the agent reducing an armies movement gain somehow, with character range set to 100, not 35. I try and do the same thing as a faction effect with the same scope: Nothing. Agents still reduce army movement range. The hero scope doesn't even work, only the character scope appears to affect agents. Not sure what to do, it seems like agents are always doomed to hamper army movement, except in YOUR mod. wtf
ISANA 10 月 6 日 上午 11:52 
Update please
Paulogbfs 10 月 4 日 上午 11:17 
Update please. It is no longer working.
Van Der Meer 9 月 24 日 上午 8:45 
yes. I comfirm it doesnt work anymore because of this new hotfix released 2 days ago
gaspodethegreat 9 月 18 日 下午 9:32 
doesn't work with new patch, please update
hhh 9 月 13 日 上午 1:10 
update plz
Slavyk  [作者] 3 月 27 日 上午 2:05 
Maybe some people will have to force a fresh reinstall of their mods.
You can delete the mods directly from the explorer, that will make sure it will download the updated version. Close the launcher before of course.

The mods are here by default:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1142710

Other than that I don't have any other solution, I launched a fresh campaign with all my mods activated at once and no crash.

CA made a mistake and a lot of mods are crashing now. It is easy to fix for modders, this what I did. But CA will fix their error from their side too as soon as possible, they already have apologised.
So either you force a fresh download of the mods like said earlier, or you wait for CA to fix.
IMSWAGALICIOUS 3 月 26 日 下午 5:00 
Been trying to use them in 6.1 but all of them are unusable I've tried enabling one by one but no dice
Slavyk  [作者] 3 月 26 日 上午 11:25 
UPDATED and fixed for patch 6.1.
The mod should still be retrocompatible if you have rollbacked the game to still use SFO for example.