Total War: WARHAMMER III

Total War: WARHAMMER III

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Lore Names: Renamed Factions & New Evolving Names
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Tags: mod
File Size
Posted
Updated
2.919 MB
Apr 5, 2022 @ 9:31am
Dec 6 @ 2:15am
35 Change Notes ( view )

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Lore Names: Renamed Factions & New Evolving Names

In 1 collection by NordenBear
CoLabs Mod Collection
16 items
Description






CURRENT FEATURES:
  • Several custom scripts, made by the CoLabs Team, that also prevents longer end-turns.
  • Deeper lore-friendly startup faction names and culture/race names.
    Link for submod for culture names also on Faction selection Screen
  • Multi-tiered dynamic names for every faction.

    • THREE name changes added for every single faction in the game.
      Specifically made for each.
    • FOUR, if include their starting name.
    • Some factions have even more than four!

  • The names are also applied to minor factions. As in the non-playable high elf kingdoms, the other empire and bretonnia factions etc etc.
  • Also for non-playable factions. Like Border Princes, Strigoi etc.**
  • Race fitting mechanics/rename triggers.
  • Added for both Immortal Empires and main WH3 campaigns.
  • Name sets also for factions added and made playable in mods. Like OvN, Kraka Drak, Mousillon etc.
    (Links to mods included below)

FUTURE PLANS:
  • Even more expanded mod scripts.
  • Names for factions made popular in current, and future, faction unlocker mods.



This mod is seen as a community mod. Meaning an ever-changing mod, based on feedback and ideas from you all. So please, if you feel any of the names could be made better, or downright suck, let us know in the comments below!

















Mixu's Legendary Lords
The Jade-Blooded Vampires
Cataph's Kraka Drak
Yin-Yin, the Sea Dragon
Cataph's Southern Realms
Marienburg: The Merchant Empire
Sylvania: Faction Overhaul
OvN Albion
OvN Araby
OvN Citadel of Dusk
OvN Fimir
OvN Grudgebringers
OvN Dread King
Mixu's Mousillon
Neferata's Ambition
Champions Of Undeath
The Old World Campaign

More and more mods will be added here over time, just like for WH2, as faction mods are released. Got any suggestions for mods? Feel free to post them in the comments below.










390 Comments
Lantic 21 hours ago 
You're awesome, this mod is practically a requirement for me so I'm so glad to have it back. Thank you so much!
NordenBear  [author] Dec 6 @ 2:16am 
MOD UPDATE:
-Tides of Torment factions given evolving names.
-Changed the Norscan factions requirements, as well as some of the evolving names.

OLD WORLD:
Added support-ish for the Old World mod as well. The requirements aren't fine-tuned for the Old World mod. As in the factions needs the same as they do in the vanilla campaign. But the evolving names should now at least work in the Old World mod campaign as well.
Lantic Dec 5 @ 9:23pm 
Any eta/news for an update?
Sephiroth Nov 20 @ 3:24am 
Will "The Old World" ever be included in the integrated mods ?
lauyrem Oct 25 @ 2:59pm 
Fix Clan Skrye please
Sophie Oct 9 @ 2:42am 
old world submod ?
jordyjd_15 Sep 24 @ 7:27am 
Any chance of getting a submod for The Old World?
Gamerplayer Sep 12 @ 7:19am 
!!!!!!!!!!@LoreNames_MainMod.pack
script\campaign\wh3_main_chaos\mod\!!!!orgre_chaos.lua

[74:1] '}' expected near '['
Lancer Aug 13 @ 8:20pm 
Yeah no for anyone wondering, this does not work with the Old World. All factions will remain at their first tier of faction name for the entire game. Don't know if its ever intended to work with The Old World.
GallantFool Jul 14 @ 12:27am 
@croquetasdejamon
Did you ever manage to figure out what the issue is with the "Principality of Luccini" bug? Cause it bothers me to high hell and it's only happening when I recruit any defeated legendary lords from TEB playing as Gashnag.

Might be because there's technically two Leopold's (one from Heroes of Legend, and one from TEB)... all I know is I love this mod and I hate this bug.