Total War: WARHAMMER III

Total War: WARHAMMER III

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Factionwide Resource Bonuses Enhanced
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Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
overhaul
Nhãn: mod
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677.918 KB
5 Thg04, 2022 @ 8:27am
26 Thg09 @ 12:27pm
49 ghi chú thay đổi ( xem )

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Factionwide Resource Bonuses Enhanced

Mô tả
Introduction
Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out.

Features
  • Resource buildings and landmarks all provide various factionwide bonuses when built.
  • Trade agreements suck up more resources so you receive more gold.

Most resource bonuses are standardized, but a few do not fit the mold exactly.

The most common resource bonuses are:
  • Animals: Speed and charge bonus % for cavalry, plus minor growth
  • Dyes: Recruitment cap for heroes
  • Furs: Minor growth or missile resist
  • Gems: Lord and hero XP, plus "tax rate"
  • Gold: Lord and hero XP, plus upkeep
  • Iron: Melee damage and armor
  • Ivory: Physical resistance
  • Marble: Construction cost
  • Medicine: Replenishment
  • Pasture: Growth and charge bonus % for all units
  • Pottery: Minor growth and/or construction time
  • Salt: Trade good production
  • Spices: Trade income
  • Wine: Public Order
  • Wood: Ammunition and missile damage

Compatibility
Fully save game compatible.
Compatible with any mod that does not affect resource building or landmark effects.

Known Issues
None.

Shameless Plug

This is far from the only mod I've put out. My library of Warhammer 3 mods can be found at: https://psteamcommunity.yuanyoumao.com/profiles/76561198039493969/myworkshopfiles/?appid=1142710

If you enjoy this mod, make sure to

It improves mod visibility
416 bình luận
James Williams 17 Thg09 @ 2:34pm 
I think clay is like -1% construction time
James Williams 17 Thg09 @ 2:33pm 
Clay in base game is so bad I hope you change it.
Commisar Jon Fuklaw  [tác giả] 16 Thg09 @ 5:56pm 
I have no practical knowledge of Radious' balance, and am thus not the person to deal with a Radious submod. If nobody is maintaining it, I would recommend taking up the task yourself, as Total War modding is effectively the equivalent to messing around with Excel, and thus easy as sin.
Trains6824 16 Thg09 @ 5:51pm 
@Commisar Jon Fuklaw Hey! been using your mod for quite a while now. love it! a much more convienent system to work with than tryiing to remember positions of stuff all the time haha.

I had a question for you though. Would it be possible for you to make a fix for the mod named "T5 Buildings - addon for Factionwide Resource Bonuses Enhanced - Radious version" that does what your mod does but for the radious overhaul. with the building table with Tier 5 resource building? its all screwed up currently.. so after tier 3 most buildings are not worth getting now as the tables haven't been updated in forever. it would really be awesone if you were willing to update the mod. it hasnt been updated in almost 3 hearts now :( please let me know your thoughts Thanks.
Commisar Jon Fuklaw  [tác giả] 2 Thg06 @ 4:55am 
Not the fault of the mod itself, but rather Steam's faulty update process (if anything - multiplayer desyncs are a known issue with modded TW). The host may need to manually distribute saves to the client players via email or some cloud sharing service, but that's not a guaranteed fix since it's an AI desync.
alfaromeo 2 Thg06 @ 3:16am 
de-sync during AI turn in multiplayer after the recent update.
Commisar Jon Fuklaw  [tác giả] 1 Thg04 @ 9:43pm 
Iunno.
Mumm-Ra 1 Thg04 @ 6:57pm 
This work with IEE?
will1066 26 Thg03 @ 8:42am 
Are you kidding me? Capital letters in the file headers are causing the crashes?!?! That's absurd! How do they keep breaking the game?
Earthenlady 26 Thg03 @ 5:22am 
It's not just this mod that is crashing the game. Have had a couple others. Seems it is 100% on CA that F-d things up. Love the mod tho @commisar