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Here's a question: What permanent injuries are you willing to tolerate on a unit? I won't accept anything relevant when I'm buying a unit with experience, but I'll generally tolerate the ones that don't cost a pill or lose a limb.
I think you can make a case for either approach. Ultimately it depends on which skills you want to buy. K:M is pricey (9 Int), but the mobility boost is pretty strong.
I can add some notes to the guide. The Physical and Martial stat choices are self-evident for most builds, but the Mental stats are less clear-cut.
Here's something I wouldn't mind commentary on. I think Intelligence is the best mind skill for all units. My reasoning is that now that I know what I'm doing, it's very rare for me to lose a unit except when critical hits are involved. Intelligence increases stun resistance, and the other mental skills don't really help that much anyway. I don't value initiative very much, and Leadership is helpful but something of a two-edged sword. If things are going badly I would rather lose the mission than have more units go down.
I also put a pretty high premium on movement, so I generally go for Knowledge: Mordheim on every unit that can take it.
I think a lot of people are discouraged by the steep learning curve and difficulty.
This should help new players get a foothold.
Great guide!