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The game works fine without them because most of them don't exist initially. The game generates them as you go, to remember the status of the world as you've explored it. Removing the zone file simply makes the game forget about what was there the last time you visited, so the next time you do so it will simply generate new zone data as if you'd never visited that location.
For most zone files, this will have no noticeable effect. At most it will respawn loot in a ruin or location you already visited. The only ones that really matter are the ones with your base in them, as removing them will wipe your base. Which is why I suggest opening them and trying to remove the corrupt object instead in those cases, instead of the whole file.
It is mentioned, that the game should work without it, sure, but then, why is it there in the first place?
Using your method for Zone corruption, I found that deleting a single zone--21.31--caused ctd on loading if it was deleted. Guess I need to retest method, and see if deleting any one zone file allows approach to SMSouth.