Gothic II: Gold Classic

Gothic II: Gold Classic

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ItemMap
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Type: Addon
Category: Utility
文件大小
发表于
更新日期
39.737 KB
2022 年 3 月 30 日 下午 12:56
2024 年 6 月 16 日 上午 11:27
3 项改动说明 ( 查看 )

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ItemMap

描述
This patch draws all items that are currently in the world dynamically onto every map. Non-looted chests are also displayed.

The various item categories are indicated by colors which are adjustable. The visibility of the markers can be toggled to still allow to use the map without them. Collected items will no longer be displayed on the map.

The patch takes into account any kind of item and can thus be used with any mod.

Additional Key-Bindings
[Draw weapon] Toggle the visibility of the item markings

INI Settings
The visualization of the items can be adjusted in the Gothic.ini in the section [ITEMMAP]. It will be automatically created on first launch.

  • The colors of the individual item categories can be set by six-digit hexadecimal color values (pre-pended with a '#', e.g. #00D358).
  • Individual item categories can be omitted completely by setting the color value to 0 or FALSE.
  • With minValue, the minimum trading value can be set of displayed items. This way, the amount of items can be reduced to the most interesting ones.
  • With radius, only the items within a certain range (meters) of the player are shown. With -1 or 0 all items are shown.

Notes
  • The default settings of the color values look like this:
    [ITEMMAP] radius=-1 minValue=0 combat=#E23D28 armor=#FF7F00 rune=#FC00FC magic=#FFFA00 food=#00D358 potion=#00BFFF docs=#FCF3B5 other=#898989 chest=#7F512E

  • For mods with large amounts of items in the world, opening the map may take one or two seconds. There, it is recommended to increase minValue in the Gothic.ini or the disable individual item categories (see above). Under normal circumstances and world sizes (i.e. Gothic 2 Khorinis), there is no noticeable delay.

  • An example of suitable color settings is demonstrated in the German World of Gothic Forum. There, only valuable (i.e. permanent bonuses) plants (green), potions (blue), and stone plates (yellowish) are shown.

  • Items/containers are only displayed on maps that report the player position.

  • The size of the markers follows the interface scaling ([INTERFACE] scale).

Further Information
https://forum.worldofplayers.de/forum/threads/1554831-Patch-Item-Map


[ko-fi.com]
17 条留言
OldFatGuy 10 月 22 日 下午 5:15 
@ELED3L: Sometimes it's a loading order or dependency issue. I love the Bonus Independent Training Mod. I had used it in a previous play through and when I went to install and play again this past weekend, the game crashed at opening every time saying there was a dependency missing. Something called Toolkit. So I looked in workshop, and sure enough, a Toolkit mod was added this summer some time, and apparently the BIT mod required it... even though the workshop page only listed Ninja as a requirement. I had subscribed to Union and Ninja, and it wouldn't work. Then I added this Toolkit mod and it worked. I have also had issues with the order in the workshop launch box mattered.
OldFatGuy 10 月 22 日 下午 5:10 
This is great. One thing I noticed... my map would disappear from my inventory and to get it back I would have to reload a save cause it was gone. Another thing I noticed was sometimes when I went to open the map, I would see an arrow drop and after closing inventory it would be there to pick up. So putting those two symptoms together, I decided it didn't like something about opening the map when the bow was equipped as the current weapon. I lost about 6 maps and had to reload. Since ensuring I have the sword as the current weapon, I have not had a single other instance of the map disappearing from inventory. So I do believe those two symptoms (disappearing map, dropping an arrow to the ground) were related.
ELED3L 3 月 9 日 下午 1:08 
i have the correct game version
i downloaded ninja
i restarted the game to make sure files are created
i tried both weapon draw button
still not working

i manually installed both things and now its working, so i blame steam
Atman 3 月 2 日 上午 12:49 
Да, было бы круто отображать монстров в этом моде или отдельном:steamthumbsup:
mud-freak  [作者] 2 月 25 日 上午 10:24 
@Jebus thanks for the kind word! Indeed, I will have to pass on that one. Although, I share the interest in this idea, I lack the time to see it through.
Jebus 2 月 24 日 下午 7:52 
Would that be a lot of work? I'd buy you a coffee or two for that, haha. Suppose it could be a separate mod. I think it'd be real cool to be able to filter for various monsters on the map, similar to how I can filter for items with this mod.
And it'd scratch the same itch that this mod does for me, clearing the entire map.
If it's too much work or you can't be bothered, no worries. Just thought I'd try my luck and ask.
Either way, thanks for the mod and for responding. Take care.
mud-freak  [作者] 2 月 24 日 下午 12:59 
@Jebus Would be possible, but then it's no longer an item map ;)
Jebus 2 月 22 日 下午 12:44 
Would it be difficult to add the functionality to also show enemies/monsters? Or would that not work based on how the game loads enemies in?
Atman 2024 年 11 月 21 日 上午 9:14 
Мод просто супер, работает на старом сейве. С ним вы не пропустите ни одну траву, не говоря уже о всем важном, мастхев.
mud-freak  [作者] 2024 年 9 月 25 日 上午 4:57 
@Lampich UA That Gothic.ini file is in your Gothic-Installation folder. Using Steam that should be by default it "[Steam]\steamapps\common\Gothic II\System".