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Beefster's Rebalancing Mod
   
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
文件大小
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更新日期
803.609 KB
2022 年 3 月 27 日 下午 5:51
2022 年 4 月 8 日 下午 6:39
4 项改动说明 ( 查看 )

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Beefster's Rebalancing Mod

描述
This is an all-in-one mod that aims to rebalance the game.

This is a work in progress. View progress and balancing notes at https://github.com/Beefster09/ONI-Rebalancing-Mod

Suggestions and bug reports are welcome. Forking this mod is fine with me, just ask first and give credit when you do.

It should be compatible with the base game, but I have only tested it with spaced out and can't guarantee it won't crash on startup.

Changes

Automatic Dispenser ▼
▼ Dispensing items now requires power
▲ Now only consumes power when dispensing
▼ Power consumption increased to 120W (from 60W)

note that unpowered dispensers that existed in your saves prior to enabling this mod will behave the old way.

Smart Storage Bin ▲
▲ No longer requires power
▲ Can now be built with metal ore

Gas Reservoir ▲
▲ Storage capacity increased to 750kg

Algae Terrarium ▲
▲ Water consumption rate decreased to 50g/s (from 300g/s)
▼ Polluted water consumption rate decreased to 40g/s (from 290g/s)

Electrolyzer ▼
▼ Power consumption increased to 150W (from 120W)
▼ Overall product conversion rate reduced by 25%

(Optimized SPOMs are *still* energy-positive after this change, believe it or not. Most of the energy loss comes from the pumps.)

Wood Burner ▲
▲ Wood consumption rate reduced to 750g/s (from 1200g/s)
● Carbon dioxide production rate decreased to 100g/s (from 170g/s)
▲ Heat output reduced to 5kDTU/s (from 9kDTU/s)

Petroleum Generator ▼
▼ Polluted water output decreased to +600g/s (from 750g/s)

Conductive Wire ▲
▲ Wattage rating increased to 2500W

Airborne Critter Bait ▲
▲ Now requires minerals instead of metal ore

Critter / Fish Trap ▲
▲ Now requires raw minerals instead of plastic

Incubator ●
▲ Reduce power consumption to 60W
▼ The Lullabied buff is lost when the building is unpowered or disabled or the egg is removed from the incubator.

Microbe Musher ▲
▲ Power consumption reduced to 60W (from 240W)

Electric Grill ▼
▼ Power consumption increased to 120W (from 60W)

Barbecue ▼
▼ Food quality decreased to 2 (from 3)

Raw Fish ▼
▼ Food quality decreased to 1 (from 2)

Gas / Liquid / Solid Filters ▲
▲ Power consumption reduced to 20W

Algae Distiller ▲
▼ Power consumption increased to 240W (from 120W)
▲ Overall product conversion rate increased by 400% (5x speed)
▲ Heat output reduced to 1kDTU/s (from 1.5kDTU/s)

Desalinator ▲
▲ Power consumption decreased to 240W (from 480W)
▲ Heat output decreased to 4kDTU/s (from 8kDTU/s)
▲ Empty chore time reduced from to 30s (from 90s)

Ethanol Distiller ▲
▲ Power consumption reduced to 60W
▲ Ethanol output increased to 600g/s (from 500g/s)
▲ Ethanol minimum output temperature reduced to 50C
▼ Polluted dirt output reduced to 300g/s (from 333.333g/s)
▼ Polluted dirt minimum output temperature reduced to 50C
● Carbon dioxide output reduced to 100g/s (from 166.667g/s)
▲ Carbon dioxide minimum output temperature reduced to 70C
▲ Heat output reduced to 2kDTU/s (from 4.5kDTU/s)

Jumping Joya, Mirth Leaf, Bluff Briar ▼
▼ Decor bonus reduced to +15 (radius is still 4 tiles)

Artwork ▲
▲ Decor bonus increased to +10/15/20 (from +5/10/15)

Soda Fountain ▼
▼ Morale bonus decreased to +2

Juicer ▼
▼ Morale bonus decreased to +3

Jukebot ▲
▲ Morale bonus increased to +3

Arcade Cabinet ▲
▲ Morale bonus increased to +4

Space Heater ▲
▲ Power consumption reduced to 90W
▲ Heat output increased to 80 kDTU/s
▲ Overheat temperature increased to 175C

Thermo Regulator ▲
C Cooling factor increased to 38C

Mess Hall ▼
▼ Morale bonus decreased to +1

Great Hall ▼
▼ Now requires a light source
▼ Morale bonus decreased to +3

(the artwork buff + plant decor nerf also acts as a nerf to great halls)

Park ▼
▼ Morale bonus decreased to +2

Nature Reserve ▼
▼ Morale bonus decreased to +4

Bedroom ▲
▲ Morale bonus increased to +3

Food Morale Bonuses ▼
▼ Food Quality 2 bonus decreased to +2 (from 4)
▼ Food Quality 3 bonus decreased to +4 (from 8)
▼ Food Quality 4 bonus decreased to +7 (from 12)
▼ Food Quality 5+ bonus decreased to +10 (from 16)

More changes to come in future versions!
17 条留言
Qweef_Latifa 2 月 2 日 下午 2:53 
BEEF STEW BEEF STEW BEEF STEW
Wonka Wonka 2023 年 4 月 13 日 上午 1:45 
Hi, permission to reupload this? Doesn't work for Spaced Out atm. Though right now I'm mostly looking at the morale/decor changes.
zuri.haize 2023 年 1 月 28 日 上午 5:56 
You could also re-balance some of the materials, for example giving some intermediate values of "overheat temperature increase" like copper ore +25, or obsidian +50... would be great
Magheart2009 2022 年 10 月 18 日 上午 10:19 
I think nerfing morale gain from nature reserves and parks is unnecessary given they only give morale for 0.4 cycles and require quite a lot of head scratching for good placement.
Erik 2022 年 7 月 29 日 上午 3:50 
I really enjoy most of the changes you've made, but some I would rather not use. It'd be awesome if you could include the option to pick and choose, maybe even adjust, the changes your mod adds.
Lini 2022 年 6 月 19 日 下午 9:47 
Overall, still liking the changes from this. Haven't run into any problems I could trace to this mod since the update (a few odd crab-related incidents, but nothing here). Lots of things just feel better to use, though as I thought I've been a bit hesitant on pumping large numbers of skills into space-bound dupes (or skillscrubbing prior). Running atmosuits feels more of a cost, as well - either actually taking the movement penalty, or needing to work more (or wait later to be more established) to support the skill to remove it for those who don't have an interest.
Beefster  [作者] 2022 年 6 月 15 日 下午 8:47 
Thanks for the feedback, everyone. I obviously haven't been super active on this mod lately, but with the new update, I should probably make sure it isn't broken at least. I also have some unpushed changes, apparently.

@Lini Cooked Fish morale wasn't changed btw. An abyssallite to sand recipe would probably be something I'd add in a separate mod You might consider checking out the rock tumbler mod (I think that's what it's called)
nipodemos 2022 年 6 月 15 日 下午 1:19 
i sended a message via github, let's hope that he looks there
Lini 2022 年 4 月 17 日 下午 8:27 
-While the automated version may be better mechanically, losing out on the dupes joyfully jumping on the sludge press is too great a cost, I feel. Clearly, it should be the shorter time and a small, short-lasting stress reducer.
-abyssalite to sand recipe in the rock crusher please, so one can actually DO something with it to get rid of it outside of lategame things bottlenecked by other materials
Bah, stupid character limits not letting me make a wall of text.
tl;dr: good stuff, have some dumb random suggestions you probably already thought of
Lini 2022 年 4 月 17 日 下午 8:25 
-In regards to starvation ranching, the two that can maintain populations while starving (IIRC) are pacu and shove voles...who are also the two types of critters who don't really have any other utility other than as food. Dreckos for sheering, but they don't maintain and you get as much food as if you'd drowned them on hatching, just delayed for resources. While pacu have radiation resistance from their flesh, shove voles should get something out of being ranched if they're changed, I think. Maybe give them some product to produce, maybe change pacu to not be starve ranchable but voles can?