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The dlcs haven't been on my mind all that much to be perfectly honest; I've not played in some time, but from what I remember they're alright.
As difficulty settings go, the trick is this: try a couple of different ones to get a feel for them, and then, play the one that you personally find the most fun! You don't have to prove anything if you don't want to, and honestly I have a lot of fun when I'm using sub-optimal builds, because the outcome is less obvious. Will I win? Will I lose? Who knows! I enjoy that.
Anyway, whats your opinion on these DLC's? I started up again with just the "original" 3-Living weapons, Blood and Titanium and Ancients, being bothered by the scathing reviews of some of the new ones.
Also-getting feet wet again in Veteran mode-is there any reason to play Hero/Legend difficulty besides needing a spanking, or are they legitimately better to play strategy wise? I might play Hero, but honestly the secret of this game at any level is a bit min/maxy anyway right?
Lol?
All artrons, trions, sirenas are not immune to goo. Moreover "Launch Goo Bomb." one of the overpowered skills, sometimes i take mutoid in party only for use it.
Instil Frenzy - for mutod are usefull only if you already have mutoid with Goo Bomb in party.
Launch Acidworm - one of the worst ability, if you make worms bild = fireworms.
>"The Wormlord"
Infiltrator, Brawler, Holographic Decoy, Boom Burst, Ignore Pain
Jump, Launch Fireworm, Syphon Attack, Launch Acidworm, Instil Frenzy
Facepalm.
Fireworm bild without Goobomb
>"The Kungfu Master"
Heavy, Brawler, Close Quarters Combat, Bloodlust, Ignore Pain
Jump, Slashing Strike, Syphon Attack, Launch Acidworm, Regeneration
Facepalm.
meele mutoid without "Quick Aim", it is like sniper without rifle
I may test that at some point