Empyrion - Galactic Survival

Empyrion - Galactic Survival

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THoR Evolution Mk1
   
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Blueprint: Capital Vessel
Custom: Airtight
标签: Blueprint
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2022 年 3 月 20 日 下午 3:19
2022 年 3 月 21 日 下午 2:19
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THoR Evolution Mk1

在 Raptor 的 1 个合集中
Evolution Collection
15 件物品
描述
**FOR RE 1.7+ USE THIS NEW DESIGN**

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2833964409
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CV mid to end game for RE 1.6

This is my Evolution variant of the The Hammer of Rados from ArtemisRouge.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2579516731

Instead of the original this ship needs no quantum cpu to spawn. The goal was a have an upgradable ship from mid to end game which can be upgraded with cpu to become powerful as the original but also solves other roles like be a miner or a heavy loader.

As far i can say - it have solved it. I do not know any other ship atm in the workshop which can do this.

This ship is done to be changed. All important parts are exposed by doors and walkable areas.

This ship is a real work horse dedicated to be most effective in his roles. For a workshop with many constructors or a growing spots, you need to use a base/carrier ship. Like for example the Perses Evo in the Evolution Collection. But also other carrier will work where the THoR can dock. With that setup you have a great CV base + attack ship.

ArtemisRouge created with the Hammer one of the best ships in the workshop but also ia high end one. My variant allows to use it much earlier and become the original by playing.

The THoR is set for RE 1.7 and comes with a combat power of 2666. In 1.6 it can go over 3k without a quantum.

I also "beautyfied" the ship, the original did not focused on that part but sacrificed all for maximum result.
I tried not to sacrifice to much but also had change some stuff anyway.

- i used the Cry Havoc color style
- i added 2 more 320k storage bays
- i added more parts so its also a good allrounder

The origjnal had several hidden drives and blocks, which are not allowed on many muiltiplayer servers. I changed that.

Of course, the impossible was to make this ship useful without the original cpu extensions.
That was some work but - it worked. Mainy, i tweaked the thrusters to have some useful minimal setup and add enough weapons to be able to farm drones for cpu. I tested it in RE 1.6 and it worked fine.

Because this ship is now not that agile as with full cpu and weapons, i had to increase the armor, so it can eat the higher amount of possible hits.

Again: This ship is now ready to be tweaked. It comes with the original 6 320k amun bays + 1 320k harvest + 2 320k storage. That makes it a pretty good hauler.

The drive overhaul allows you to adjust the ship from a battleship to a heavy lifter. Remove the turrets, add drives.

There are spaces to have 6 drive thrusters + 6 advanced thrusters for bottom lift. That plus the 9 + 320k storage allows you to change this ship to one of the best heavy lifters in the whole workshop.
As ArtemisRouge wrote in the original description - the drive stats are insane when fully upgradable.

If you go to fight, just tweak the drive to weapon ratio to what you need. The drive areas are marked with letters and numbers. a "D" means its a drive thruster space, a "A" its an advanced one. There is no drive thruster atm, only advanved ones, so you can imagine how it will scale up if you upgrade here.

Every cpu you farm can be thrown in and makes the THoR more dangerous right away. No cpu farming for days and weeks to get your ultimate ship - you just play with it from the start.

Just as note: The non qunatum you get at start is a minimal setup. You will have to be careful with your first drones. But its still not hard to farm them. After the first 1-3 quantums, this ship will go uber very fast.

RE 1.7 comes with some new parts you can add to your ship. The THoR comes with some spaces in the upper area where the warp drive is (you can go through a door behind the shield generator to it) and in both sides. Also consider to reorganize for example the fuel/oxygen storages to make place for more important stuff. Well, you have to play around, the ship gives you plenty of options.

I can't say atm how it works in the new RE 1.7 against dreadnaughts. The one and only role this ship is not is that of the armored dreadnaught.

But be aware that the first 25% of the ship are armor and you can tank with it alot more as it looks like. Just be sure to face your target al lthe time and do not expose your back. For that reason you should ensure your backward thrust will give you always max speed, 2 advanced thrusters are not enough for example even without load. You need speed to drive in and out of the fight.

ArtemisRouge used in this design a layered armor area system and the core block as kill stop. Its somewhat in front by design. IF it gets destroyed, you lost anyway because 25% of the ship is gone or someone was able to break from top or bottom through. Its over then anyway,

What you want is a chance to recover your quantums. Thats the reason they are stored in the armored core area. You want your ship dead at that point, so the AI stops firing and not break the inner armor hull. That gives you time to get another ship and retrieve the valuable stuff - thats the theory.

3 条留言
Kei 2022 年 4 月 23 日 上午 7:30 
The back thrusters are blocked so be ready to remove the decor blocks. I'm quite unsure where to put the upgrade stuff inside once i have it. Would appreciate if there are inside guides like the one on the Drive thrusters.
Serris 2022 年 4 月 9 日 上午 10:04 
nice work. the lcd with upgrades listed is the only thing that would make this even better - so much working making a version re-work like this, but great idea.
worldofmen1132 2022 年 4 月 6 日 上午 10:55 
ii think that would be better if you place a lcd inside the ship and explin everydetail there or place some lcd that have a marquer to show the side of every piece have to be to fit ( i just dont understood about the O in one if the side