Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом



















Just a suggestion. Thanks for all your great work Mlie.
"This is useful for times when the secondary thing grows much quicker than the parent plant"
So it seems to be intended
This has happened before in other games, snip...
I get no errors, or logs of any kind in fact, when i try to right click force the harvest, snip...
*Note, after further testing on a different modlist and several devTest starts, it seems that you can only harvest from the Zen trees when both the tree is 100% grown AND the fruit is 100% grown. Then secondary harvest will work normally. If only the fruit is at 100% you can add the gizmo, but can't actually harvest. I don't believe this is intended behavior, although my C# isn't yet at the level where i can find the why in the source, hopefully you can