Company of Heroes 2

Company of Heroes 2

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(2 - 4) Stark Dam
   
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Item Type: map
Maps: 2v2
Taggar: MP
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15.319 MB
25 jun, 2014 @ 18:39
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(2 - 4) Stark Dam

Beskrivning
This is a night map. It may be slightly darker than you're used to, but I've added in plenty of city lights to help you see in the dark.

On one end of the town is a hydroelectric dam. The fuel points are on each end of it, close enough to the bases that they should be easily defendable if your opponent controls the dam. On the other side of the city is a bombed railway bridge. The surrounding forest has also caught fire. This is where your munitions points are located. And in the middle of the map is the town, with many chokepoints and bridges leading onto the craggy island.

Default population cap and resources.
53 kommentarer
sohei89 3 nov, 2016 @ 2:11 
wooo~
Eddie 2 okt, 2016 @ 6:16 
Looks nice and it would be nice to have a 3vs3 map aswell as 4vs4
S-COLT PILGRIM 16 jun, 2016 @ 1:18 
Nice map, but some how the Commander isn't shown ingame, vehicle skin missing, Played as USF but AI vehicle skins is on. fyi :)
Phex 12 feb, 2015 @ 6:58 
hey the map looks really nice :)

but i have a problem with it:
spawn nr. 1+3 and 2+4 are right next to each other so i spawn right next to an enemy :P
WhiteVoid 22 nov, 2014 @ 5:22 
But about the burning thing and water falls
PureBunk  [skapare] 16 nov, 2014 @ 13:55 
You need to group the lights into an entity group (in the sample below I called it "eg_lights") and put these lines into the scar code:

function OnInit()
EGroup_SetAnimatorState(eg_lights, "Light_State", "On")
end

Also you need to make sure your atmopshere is set to Night.
WhiteVoid 15 nov, 2014 @ 22:24 
loking good and ery sharp work but ca you tell me howyou make lights stay on
Princess Celestia (Universae) 24 okt, 2014 @ 7:35 
Aha, no probs X3
Thanks! I'll have a play around with stamps later to see if I can achive said fire trees XD

A christmas map? That sounds epic dude =D
I look forward to seeing that one. Loving the night theme, night battles are best battles, aha

Best of luck, hope to see it soon.
PureBunk  [skapare] 23 okt, 2014 @ 19:26 
Thanks for the feedback. I appreciate your appreciation haha. The trees are stamped from the single player missions that already have the fire effect on them. The first mission has a few single trees on fire that you can use as a stamp source, and there's another mission towards the end of the campaign with the winter grove object on fire. You might be able to accomplish the same effect with scar scripting, but mostly it's just stamps and added scar effects to provide ambience. I have another night map coming down the pipe with "christmas lights" and a christmas tree cause I found a bunch of light effects to play with in the scar objects. It's not as detailed as this one cause it's a snow map and I wanted a pristine winter effect, but I should be uploading it soon.
Princess Celestia (Universae) 23 okt, 2014 @ 11:58 
I gotta ask....if you dont mind.
Where do you get the burning trees and the fire effects?

thanks ^^