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With regards to difficulties:
- I don't think lower difficulties actually increase/decrease damage? You might want to check that with someone.
- Madness Difficulty does indeed reduce everyone's health by 66% (so technically, each health point is worth 34% as much, but that's a nitpick). One thing I think you should mention, though, is that larger characters are affected less by Madness Difficulty's health penalty. The 66% reduction is divided by the character's size. For example, Mag Agents (3x size) only have a 22% reduction in health, whereas characters of a particular smaller scale (such as Sweet Tony at 0.8x size) may have an 82.5% health reduction.
melee/unarmed to make the boss angry, execute with one of the character and switch with other character to execute fully