安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The Shotgun mod above is now updated and live on Steam Workshop.
Level 4 protection was niche pre1.0 because only a few types of enemy used AP ammo.
For helmet, the BH barred one was the obvious winner because affordable by stars.
Rifle grade one should be the best from the rest, but I don't strongly recommend it;
Tangos were poor at critical shots pre1.0.
(That kind of enemy data is written on my enemy guide but it is not super important/urgent info for you)
Do you have input as far as armor/helmet goes ? I am early, early, early in the game so all I have so far are m4sup and holosights.
-sup means suppressed variants, which is mostly to extend the range.
(Appendix 付録, 1 of 2 > Suppressor, if interested)
I am a fan of you all!
I'm sleepy.
I will be back on tomorrow morning UTC.
The author has different choices supported by his experience/experiments.
I never say I know everything about guns, write every best one in this guide, or my descriptions are perfect.
Let's read other guides and choose YOUR best!
The problem is both are ****ing LONG!