Garry's Mod

Garry's Mod

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Enrichment Center Offices: 3
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
Tiedostokoko
Julkaistu
Päivitetty
197.132 MB
8.2.2022 klo 13.37
7.1. klo 18.11
4 muutosilmoitusta ( näytä )

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Enrichment Center Offices: 3

1 kokoelmassa, tekijä Praisemantas
Enrichment Center Offices Series
9 luomusta
Kuvaus
"The Enrichment Center once again reminds you that android hell is a real place."




I really liked the vibe of Aperture's observation halls from the last part of Portal so I figured I should make a map (Or three) around them.

Having Portal mounted onto Garry's Mod is NOT required.

Map name is gm_apoffices3


Consider supporting me on ko-fi! [ko-fi.com]



Check out my other Aperture themed maps below.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3402995093
Suositut keskustelut Näytä kaikki (1)
0
30.3.2023 klo 10.01
[BUGS] General map issues
Wolƒe Strider
22 kommenttia
Cheeseburger 6.9. klo 7.32 
@D-boi vids, Portal 1 always had that erie vibe.. Something about the atmosphere that's hard to describe.
SlyGEARS 3.12.2024 klo 9.54 
i have error models and textureless walls pls help thanks:steamsad:
Thwomp 10.9.2024 klo 6.53 
hey i praisemantas i am av big fan of your maps keep on working on them
Praisemantas  [tekijä] 16.5.2024 klo 5.51 
Hey, @Coda, it's totally fine!
Coda 12.5.2024 klo 15.59 
Hello! Would it be okay if I used a modified version of this map for a YouTube series I'm working on? The map would be modified for use on Blender and Unreal!
bob 29.6.2022 klo 8.14 
If there is a next installment in this series it would be good to have a portal 2 themed map!
DELTA_HELLJUMPER 15.5.2022 klo 18.49 
:-)
portalfan 23.4.2022 klo 20.38 
hope you do a Old Aperture version of this
D-boi vids 27.3.2022 klo 14.21 
this map could classify as a horror map. just something about the ambiance and doors being propped open slightly gives of a eerie vibe
erkyp3rky 9.3.2022 klo 23.30 
that being said i do have some criticisms and feedback for you.
- spatial awareness within the map. theres a lot of doors that, if you noclip through, would be impossible in terms of location to house anything beyond them. there are some that arent so obvious but some that are staggeringly obvious. you can see spatially in hammer, so try to avoid/fix any conflicts in spaces!
- nodraw visible in certain places as well as props showing the same. there are a few minor instances where you can see nodraw'd faces as well as the nodraw on props (the 128x128 pipes come to mind)
- this one honestly isnt even that big of an issue but maybe make your maps a tiny bit easier to navigate