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Basilisco V2
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Type: Content, Spawn
Category: Map
文件大小
发表于
更新日期
321.042 MB
2022 年 2 月 2 日 下午 2:53
2023 年 6 月 15 日 下午 2:58
19 项改动说明 ( 查看 )

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Basilisco V2

描述
Second version of the Basilisco with new weapons and updated AI, demo in Cullington (thanks TTFH3500). Recommended attack the engines first before attacking the body.

Can now be spawned in other maps with the spawn menu for battle.

To actually integrate the mod into other mods, copy mod to local then copy the "alicanto" folder from the mod folder and paste in your map mod folder of choice. Open that mod in editor, make a new instance, then assign basilisco_v2....xml or variants to the "file" property.

IMPORTANT: This map opens without the Basilisco due to the layer system. The settings are in the basement of the house in front of your spawn (read the green vox), with different buttons to spawn different variants, and one button (the one that starts off glowing) to enable or disable the nuke attack. More likely though you'd probably just spawn one from the menu.

Variants

Standard: Default variant, with sparse armouring.

"Plain": No applique armour, no laser turrets or light mortars, ram is not explosive.

Upgun: Increased amount of ventral laser and light mortar stations, will use them upon hearing suspicious noises. Also has an "Active Protection System", upon taking enough damage it will activate for a short period making it invincible.

Armoured: Heavily armoured with applique plating, but only one set of laser turret + mortar. Armoured body units cannot be damaged until the applique armour is destroyed. Equipped with line charges to blow up your lanes.

And versions of each with game-ending attacks disabled.

Due to the way the armour and health system (for the head) is set up, explosives or guns that supports Dima's destructible bot framework are required to damage those parts. Unarmoured body parts can still be damaged normally.

Editor notes

The entity relies on tags set in the bodies, shapes, as well as "settings" location entities that feature important settings. To access them, you must first convert the instance to a group.

Recommended settings to tweak if being added in a map through editor:
- "hoverheight" and "patrolheight" in the "flight tags" location. If you have multiples of the entity, set a different patrolheight for each so they don't collide with each other in patrol mode.
- "particletags", currently empty but currently supports RGB vector values (between 0.0 and 1.0 each) for the particles (such as "coreshedding"). Also supports alternate colours for the searchlight in both states, "idlelight" and "alertlight". Like this: idlelight=0.3,0.4,1
- Add "hearatk" in the "more ai tags" to enable it to attack sources of sound, example in upgun variant.
- "maxalert" is the time in alert mode from entering alert mode to attack, higher gives player more window to hide.

Changes from the original Basilisco mod besides under the hood lua changes:
- Sight meter, nominally it takes 1 second from idle to detect you.
- Reworked weapon usage, it can freely combo railgun and laser attacks now for one.
- Mortar attack upgraded into a cluster type that splits into multiple projectiles.
- Explosive tipped ram.
- New weapons: Bluetides mortar, blankets target in Bluetides aerosols that will kill you (but also buff your movement speed in the process because it's Bluetides); Heavy wing mounted cannons, bombards area with a massive explosion.
- Instakill attacks that kill you so hard it quits your game. just sends you back to the menu, I was too mean before.
- Upon detecting you, it will prepare an attack even if you duck out of sight currently shelved but the code is in place to reinstate it.

P.S. this is still the bootleg TGC Journey Guardian
热门讨论 查看全部(15)
47
10 月 1 日 下午 12:05
How to kill Basilisco
Kebabit
22
8 月 3 日 上午 11:11
Reasons to make a controllable Basilisco
Makel
1
10 月 26 日 下午 3:40
similarities
cdmd1316
413 条留言
shadow 10 月 30 日 上午 4:47 
This mod is so cool and how do I defeat this damm thing no mattter how much rockets I hit it with it aint going down please help. We need more like this
Sentient GG-17 10 月 22 日 上午 5:07 
it will be fun if this thing had a lore context
Sentient GG-17 10 月 22 日 上午 5:07 
not a reply to anyones comment: i brought down the basilisco with a C4 mod JUST using that one mod.. it was dreadful but tbh i should have used armored one cause this is just the plain no nuke
calvonzo 10 月 21 日 下午 10:14 
you are the best gamer ON THE PLANET IF YOU BEAT THIS WITH NO MODS ON MAX DIFFICULTY
The_term 9 月 28 日 下午 10:23 
Rombus9 9 月 21 日 上午 10:27 
Thy Loominite |-1| 9 月 18 日 下午 8:11 
Could you make a version that combines all traits of Armored and Upgunned? Heavy armor, boosted weaponery and Active Protection System all at once would make it an ultimate challenge!
TheMadScot 8 月 22 日 上午 9:27 
It took me a year and a half to realise this was probably based on project wingman in some manner
boogerhunter2468 8 月 16 日 下午 1:35 
terrifying
Japko 8 月 16 日 上午 4:29 
how to delete balisico?