Star Traders: Frontiers

Star Traders: Frontiers

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Officers unlimited
   
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30 jan, 2022 @ 7:46
30 jan, 2022 @ 10:33
4 ändringsnotiser ( visa )

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Officers unlimited

Beskrivning
A series of changes that should make primarily officer and small ship builds better. Similar in concept to Merchant marine; Fly casual and Merchant marine; Smaller Crews this mod alters many of the same things however leaves jobs and most of the base game untouched. Do not attempt to use that and this mod as i highly doubt they would play nicely together. However the other Merchant marine mods should be compatable.

the things altered are listed below.
* Roughly tripled officer beds per component
* quadrupled prisoner and passenger capacity of all components
* buffed autocannons vs small craft
* Doubled base and module fuel/Cargo capacity
* Weapon lockers and more medical modules offer an officer bed.
* Some buffs to overal ship survivabiltiy
* Scaling buff to speed and agility of all ships 2x for the smallest down to almost none for the largest.
* Removed the cooldown of the talents that reduce the cost of module upgrades and captureing ships.
10 kommentarer
Scorpios22  [skapare] 11 okt, 2024 @ 22:49 
For the curious the Reason this mod is not compatible with thouse merchant marine mods is because that mods auther was kind enough to allow others to use there mods as a template so this mod is just parts of that mod cut and pasted into a lighter less game altering package.
Scorpios22  [skapare] 11 okt, 2024 @ 22:46 
Thanks for looking into that Tax. I did just accept your friend request. I dont use steam to communicate much though. ill update the description so hopefully no one else has the same problem.
Tax 27 sep, 2024 @ 20:55 
Ok Scorpios22, I found the problem. This mod conflicts with "Merchant Marine: Fly Casual" as well as "Merchant Marine: Smaller Crews". As far as I can tell, there's no problem with the mod or database itself.

The mod description already mentions that this mod shouldn't be used with Fly Casual, but it should also be mentioned that it shouldn't be used with "Smaller Crews" for the exact same reason.
Tax 27 sep, 2024 @ 20:14 
Scorpios22 - the error that Thespian is reporting seems to be saying that you have 2 entries in the SQLite database with the same Primary Key. While I haven't done any modding for STF specifically, I have worked with multiple SQL databases including SQLite. If you'd like to message me, I can see about possibly solving this issue. I'm sending a friends request.
Scorpios22  [skapare] 23 sep, 2024 @ 15:57 
Sadly if the mod broke i would honestly have no idea how to fix it. its an alteration of another mod that was permitted to be used as a baseline for mod creation.
thespian 26 jul, 2024 @ 18:37 
Getting an error in the latest version:

SQLITE_CONSTRAINT[19]: PRIMARY KEY MUST BE UNIQUE

Can help with this error?
Scorpios22  [skapare] 6 sep, 2023 @ 21:38 
As far as i can tell by logging in real quick yes it should be fine. its a pretty simple mod so i doubt it will randomly stop working short of them changing how modding works.
C.K. Kirbi 5 sep, 2023 @ 23:15 
Is this mod currently capable of operating? I understand a major update or two has occurred since this was last updated. It looks phenomenal, so I am very curious if it's good to go.
Scorpios22  [skapare] 7 feb, 2023 @ 7:55 
Glad to hear it. Let me know how your playthru gos.
elvathelion 7 feb, 2023 @ 6:50 
Thank you for this mod - it provides a lighter alternative to MM:Fly Casual for my Chromebook Potato and hits all the right points. Using this along with your other Starting Ship Tweak mod.