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8. Turn the server on, wait for it to download the mods from Steam, then restart the server. If everything went right, you should have custom maps enabled.
I haven't seen any other guides on g-portal specifically so I hope this helps someone. Thanks SuperCoolDude for doing the legwork originally :) good luck
(sorry for so many comments, I just write a lot lol)
6. In the SteamWorkshopItems field, copy and paste the Workshop IDs for all your mods. This includes the custom maps and in exactly the same order. I don't think "Muldraugh, KY" has one so I just didn't put anything there and it seems like it works. Again, copypaste from the saved_modlists_server.txt file.
4. In the Custom Map field, put all the Mods separated by semicolons. It should look like this: "SecretZ_Louisville;SaveOurStation_KnoxCountry;Muldraugh, KY". Note that "Muldraugh, KY" is the last thing in this field and there is no semicolon after it. The easiest way to do this I've found is to use the mod Mod Manager: Server to create your modlist (the modlist file is found NOT in your steam folder but rather in users/[YOURNAME]/Zomboid/Lua/saved_modlists_server.txt.) Make sure to put your maps in the right order (in case some mods intentionally need to overwrite others), that is, the first maps will be overwritten by the final ones.
I just did this a couple minutes ago but I seem to have gotten custom maps working without creating a new media folder and text document. Here are the steps:
0. Use the Mod Manager: Server mod to create your server's modlist. Filter your mods by "enabled" and "maps" and then ensure that all these mods (all your custom maps) are at the top of the Mod Load Order.
1. Completely wipe server (idk how to do this except for literally deleting the old server and getting a new one. I just bought g-portal today). Do NOT turn the server on.
2. Set all non-custom-map-related settings you wish under Basic Settings
Joking aside, this looks like it took a bit of work to help others not have brain-leakage. Appreciated! Not sure what I'm doing, but this will make it a lot easier!~ <3
Need to turn off Lua check in your servertest.ini file.
"media/scripts/bedfordfalls.txt isnt located in the client"