Stellaris

Stellaris

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[4.2] Empires Expanded
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107.139 MB
12 jan 2022 om 11:47
7 dec om 4:37
119 wijzigingsnotities (weergeven)

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[4.2] Empires Expanded

Omschrijving
Empires Expanded expands customisation of empires and paths to take!

EMEX revamps your Stellaris experience while still keeping that feeling of vanilla Stellaris. There is a variety to choose from, scaling from minor to game-changing.

Your feedback is highly appreciated! Any balance suggestions, bug reports, ideas, and other assistance is very welcome!

Check out my website for posts, devlogs, and details about my mods and other work![madeincanada.uk]

Features
This mod adds:
- 80 civics (incl. gestalt and corporate)
- 4 origins
- 4 ascension perks
- 10 species traits
- Unique edicts and policies
- Buildings and technologies
- and much more!

Compatibility
There is inbuilt compatibility with a plethora of other mods. These are:
- Gigastructural Engineering & More
- Stellaris Evolved
- Advanced Vanilla Buildings
- Petruxa's Ethics and Civics (and forks of it, yes that includes Bug Branch!)
- Expanded Traits, Civics, Pops, and More
- More Authorities
- Vassals Reworked and Expanded (FunEFork)
- Viable Feudalism
- Planetary Diversity
- Organic Zealots
If you have any suggestions of other mods, drop a comment below.

Localisation
The mod is currently available in:
- English
- Russian
- Chinese (Click for localisation submod)
If you wish to translate the mod into another language, let me know.

Contact
- Leave a comment below, I will be quick to respond
- Message me in the Stellaris Modding Den in #empires-expanded

Credits & Contributors
- MadeinCanada, creator and sole developer
- ElectroHelal, initial uploader and beta testing
- Journeyman Prime, ideas man and beta testing
- Dragon of Desire, compatibility and balancing
- hanson825, work on the Dwindling Arcologies origin
- VeryOriginalName and Maraniro, translating the mod into Russian and beta testing

[discord.gg]


If you enjoy the mod, why not like and favourite it? It really helps us and also makes the mod more accessible to others. You can also leave a comment, whether good or bad.

Click below to buy me a coffee! Any donations are always extremely appreciated. Thanks! :)
[ko-fi.com]
Populaire discussies Alles weergeven (3)
324
7 dec om 4:44
BELANGRIJK: Bug Reports
MadeinCanada
233
1 jul om 9:08
BELANGRIJK: Suggestions and Improvements
MadeinCanada
1
31 mei om 2:46
German localisation
Kucige
835 opmerkingen
Spoopy (she/they) 7 dec om 15:48 
Thank you, so much!!! This is one of the few mods that I hold off playing the game to wait for an update!
MadeinCanada  [auteur] 7 dec om 4:38 
Just sent out a patch fixing Volcanic Worlds, Psionic/assimilation issues and a few other bugs. Let me know if there's something I missed! Compatibility with other mods (namely Ethics and Civics) is not updated as of yet
MadeinCanada  [auteur] 7 dec om 3:56 
Nope, just been unfortunately busy. Only thing that doesn't work (afaik) is the volcanic worlds in the last DLC. Friends of mine have tested it, most of everything works still!
Astralith 6 dec om 16:28 
is this mod dead? this has a insane number of great civics, id really hate to see if be left behind.
Spoopy (she/they) 30 nov om 17:30 
I second the volcanic world thing
Patiinthebox 27 nov om 12:13 
mod breaks volcanic world for me
MadeinCanada  [auteur] 25 nov om 6:41 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
Typicool 23 nov om 13:06 
The mod doesn't seem to be working? I don't know if im doing something wrong but its launching vanilla.
InvIzIble 19 nov om 8:08 
Hi
Is "Master AI" AP still accessable? I just cant catch one last tech (hyperintellegent ai) for it, even when playing synth ascended (maximum tech and policies compability with requerments for get those techs)
perl 2 nov om 12:45 
Cool mod