RimWorld

RimWorld

201 betyg
Bones
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Mod, 1.3, 1.4, 1.5
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5.277 MB
12 jan, 2022 @ 7:27
27 apr, 2024 @ 8:44
9 ändringsnotiser ( visa )

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Bones

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Discord: steveo.o
steam: Scurvyez

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[github.com]




Have you ever felt like vanilla humans lacked an appropriate skeletal structure?
Yeah... me neither.



I MADE THIS MOD WITH ZERO COMPATIBILITY IN MIND. :)


With Bones, every humanlike pawn now comes with all 206 bones found in the human body.
Want to watch those new bone fractures roll in during combat? Or surgically remove the vertebrae from an unruly colonist? Maybe human bones can be your colony's next big export?!
Bones gives you more dastardly sadistic control and pleasure than you ever thought you needed.

Have fun and thanks for giving this mess of a mod a shot! :)
Populära diskussioner Visa alla (1)
1
19 jan, 2022 @ 7:03
Error Reports
Scurvyez
173 kommentarer
RandomEdits 18 aug @ 5:33 
We literally just had a bones substitute... Oh well! Time to wait for an update.
FirePlox 16 jul @ 14:41 
1.6 when?
Spawn_of_Cthulhu 12 jul @ 6:25 
im gonna test this with 1.6 to see if it works :D
Guineatown20806 2 jun @ 13:46 
I found a sollution. First you have to go into the bones mod folder open it and replace every "SZ_" with night just blank basicly deleting it. Then you have to load bones after every other body part mod (Extended human body parts , removing body parts mods and so on) and lastly you need to use cherry picker and turn of all 4 though defs from bones dealing with missing bones otherwise the logs will get spammed with "...value can't be null..."
Guineatown20806 2 jun @ 9:54 
It didn't work at all! Still the same issue. The last sollutions I can think of is changing the mod load order so bones loads after every other body part mod renaming the body parts of bones and removing the entire SZ stuff or lastly just accepting it and removing the mod as a last resort.
Guineatown20806 2 jun @ 8:34 
@CocoBat I have this problem as well. I am using "Remove every bodypart (continued)" and "Extended Human body simulation". The Bodyparts added by those mods (The Bone ones, like jaw, spine, femur and so on) overlap with Bones body parts causing issues like: Me being unable to operate the bodypart (remove or install) or completly missing actions like suture mouth from warcrimes expanded. I am currently trying to remove these duplicate bodyparts using resource dictionary (a mod that lets you set a primary resource while removing every duplicate). I hope this will fix the issues. I will let you know here once I am done.
CocoBat 18 apr @ 9:42 
Hello, I've been using this mod for a long time, but now I also use the Nice Health Tab mod, but for some reason, all the limbs, and even the head, get overridden by bones, thus the health doll doesn't show me the information it's meant to, does anyone know how to fix this? I've tried reassigning the body parts in the Nice Health Tab mod but this does not work for me.
Scurvyez  [skapare] 19 feb @ 22:12 
@LambdaFan The "bloat" is the whole point of this mod. There is no other way to add every human bone to the body of human-like pawns without more data in the BodyDef. lol
LambdaFan 17 feb @ 15:40 
Tbh I wish there was a setting to remove the bone bloat and just have the mod's features.
Guineatown20806 15 dec, 2024 @ 5:38 
It would be really nice if this was more compatible with other mods that add body parts. I especially like the bone facture system, but due to the compatibility issues with the mods: "Harvest everything!", "Extended Human Body Simulation" and "Remove every body part" I can't add this to my modpack.