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报告翻译问题









I initially thought I'd encountered a bug because no cutscene happened when I returned to the pond, and it was repeating the same line when I interacted with the swan there. What you actually need to do is return to the pond, then continue going past it, farther to the left, to another hole. You enter that, which drops you in the Loom graveyard. Exit it to the right, and that's when the cutscene happens...
While in Crystalgard you can fill the crystal chalice with wine by using the fill spell.
After you get your distaff back in Forge, you can turn the straw bed into a pile of gold.
When you encounter the sheep next to the sleeping shepherd you can dye them green before scaring them over the fence. He'll comment on that when he wakes up.
Try using the "Open" spell on any grave you can click on for an interesting effect.
"Hetchel" is named after a weaving tool: a bed of nails that was used to comb flax fibers.
There's one thing I'd correct, which is that the pattern notes aren't actually randomized each playthrough. There are three predefined play lists, so once you've learned a single pattern (other than Opening and Transcendence, which are part of the intro cinematic and always eced and Cfgc respectively), you know which pattern list you're using and can therefore easily look up the rest.
Here's a guide that's specifically about the patterns.
In the blacksmith's guild, after retrieving your distaff, you can choose to refill the firewood with a reverse of the Empty draft. Seems like you don't need to, but a fun effect.
And just like how you can use either Twist or Blunt on the blacksmith's sword, I think there are other times you can use different drafts. I think you might be able to just use Open on the final loom cutscene.