安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Basically, due to this bug, the 'Large Pedestrian Service Points' tend to spam PathUnits. Filling up the limit, and before you know it other vehicles all across your city cannot start their journey.
I though CO would've fixed this issue by now. Tells a lot that they haven't...
Often service vehicles spawning and unspawning again has to do with pathfinding.
1) The service vehicle is called to a location so it spawns.
2) The service vehicle tries to create a route to the call.
3) For some reason it is not able to establish a route to its destination, so it unspawns again.
To solve; make sure the service vehicles can get to where it needs to go. Check your road layout for possible obstructions (like one-way roads, or seperate road networks)
Unfortunately there is no other mod that extends the Active Vehicle limit. So I'm afraid that if you want more active vehicles in your city, you just need to have that mod active whenever you load a save where this mod was active.
Also, is there a Vanilla Friendly Mod that can increase the Vehicle Cap ? (The one you listed isn't Vanilla friendly as you can't load the save without that mod installed)
Thanks
It is possible this is part of the cims lifecycle. Perhaps in the past of your city there was a huge increase in new cims (because you zoned a lot of residential in a certain period of time). These cims are now all dying of old age. Perhaps the city statistics can shed some light on this... If so, then give it some time, after a while your population should rise again.
I've loaded my save today and it showed a limit of 65K vehicles. But that's from a build I started two years ago. (in which the mod extended the limit a long time ago) You could try and see if you get the increased amount of active vehicles on a new build. Though that will not help you with your current build, at least you know if it is affecting savegames...