安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題









How to unlock ruin abilites for healing?
They make terrible sailors though, their HP is always dented and starts lower in naval battle, I think the effects of general party healing must be life based and hurt them. They're probably better suited as main party members.
- This is deeply reassuring in ways that I did not expect. Thank You! xD
Now just nitpicking, since Midos and Wraele can yeah 1 of each type each, the final result will always be 2-3 or 3-2 for ribs vs class. I wanted to use the ribs for a monk punchy type and have 4 class ones to help diferenciate them. I can do that with heads and this isn't a big deal. and if you call this mod done I will agree it is, but if you ever revisit. that'd be my only nitpick :P
(Also I think of of the heads have a peach/brown pixel thatis on a lower left portion of the head)