Caves of Qud

Caves of Qud

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Campfire Checkpoint
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28. lis. 2021 v 9.59
28. lis. 2021 v 10.36
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Campfire Checkpoint

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Adds two game modes that let you play roleplay or wander mode with checkpointing at campfires.

https://bitbucket.org/gnarf37/qud-campfire-checkpoint/src/master/

Icon by EyeSayUgh
Počet komentářů: 34
rogue.agent 1. pro. v 5.36 
Not working in latest version.
Raphael 6. úno. v 14.19 
With the hope that @gnarf sees this, could please make an option that allows saving on campfires on roleplaying mode? I know that there is a workaround described bellow by exit triks, but this would be nice to have in a less hacky way
Butters 26. led. v 17.48 
This is installed without any seeming issue however the option does not show at a campfire. Am I doing something wrong?
Darkaxt 3. led. v 7.14 
If you do the change at line 15, you may as well just delete EmbarkModules.xml since there is no point in having those modes.
exit triks 28. pro. 2024 v 15.37 
Just confirming what ngmir said, I found the CampfireCheckpoint.cs file in X:\SteamLibrary\steamapps\workshop\content\333640\2667322341

Deleted from line 15:
&& The.Game.GetStringGameState("Gnarf_CampfireCheckpoint") == "Enabled"

That eliminates the game mode check so you can save at any campfire in any mode (and was able to do what I wanted to do, use the mod for an existing RPG save file).

Thank you gnarf and ngmir!
ngmir 25. pro. 2024 v 1.26 
I just tried to reproduce this. It seems you need to start a new campfire for the new option to show.

I should also have mentioned (sorry) that I did this for a save that was already roleplay mode. I just now tried taking a save of Classic mode and setting `_enabled` to always true. This did make the option show up, but on death the savegame is still deleted (obviously). It might be worth a try to inspect the `Primary.json` file in the savegame directory and change the property `GameMode` from `Classic` to `Roleplay`.
jonpfl 14. pro. 2024 v 13.06 
I looked at the code mentioned below and it seems to be the same but I don't see the option in my current game, what am I missing?
ngmir 13. pro. 2024 v 10.39 
Seems to work on 1.0.
ngmir 13. pro. 2024 v 10.38 
It seems to be possible to enable this for an in-progress save.

I installed this mod via the Steam Workshop, found the files and simply removed the game mode check from the code. This enables the "checkpoint" option in the campfire dialog and it seems to save the game just fine. (Of course no guarantees, just did a quick test for now.)

Second condition in here:
https://bitbucket.org/gnarf37/qud-campfire-checkpoint/src/b0e50025d0921810f5a99ceac29b5cf23d3b2ed2/CampfireCheckpoint.cs#lines-15
Hank Fentneedle 8. pro. 2024 v 13.57 
does this work with 1.0?