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Nahlásit problém s překladem









Deleted from line 15:
&& The.Game.GetStringGameState("Gnarf_CampfireCheckpoint") == "Enabled"
That eliminates the game mode check so you can save at any campfire in any mode (and was able to do what I wanted to do, use the mod for an existing RPG save file).
Thank you gnarf and ngmir!
I should also have mentioned (sorry) that I did this for a save that was already roleplay mode. I just now tried taking a save of Classic mode and setting `_enabled` to always true. This did make the option show up, but on death the savegame is still deleted (obviously). It might be worth a try to inspect the `Primary.json` file in the savegame directory and change the property `GameMode` from `Classic` to `Roleplay`.
I installed this mod via the Steam Workshop, found the files and simply removed the game mode check from the code. This enables the "checkpoint" option in the campfire dialog and it seems to save the game just fine. (Of course no guarantees, just did a quick test for now.)
Second condition in here:
https://bitbucket.org/gnarf37/qud-campfire-checkpoint/src/b0e50025d0921810f5a99ceac29b5cf23d3b2ed2/CampfireCheckpoint.cs#lines-15