安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Just installed FF22 and it has cycles / month and production costs / month , not per hour. For instance, my spinnery recipe for fabric cotton has 576 cycles/month and costs $120/month.
Also, at the Oil Mill, I believe olive oil is an output product, not an input product.
(1) unless I've missed something, production is slow. My spinnery is full of cotton, storing fabric. Every hour it runs 2 cycles of 36 = 72 fabric per hour. In theory I get 1 pallet to take away and sell every 14 hours but it seems to scale with game speed, at 5x I actually get one pallet every 2-3 days.
(2) the input limit for a production building you own also applies to buildings you don't own. After one particularly enthusiastic harvest I had 4 bales of cotton to sell to the spinnery which I didn't own at the time. Nope, the spinnery only hold 3 bales worth of cotton. The 4th bale has been sitting on the sell point for around a year now slowly getting used up. I won't be harvesting cotton this year ...
It might make economic sense to add value and ultimately get paid more for things, but it's so slow that in practise you're better just taking the smaller money up front.