缺氧
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Chemical Processing: Industrial Overhaul Edition
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19.984 MB
2021 年 11 月 22 日 下午 6:14
1 月 9 日 上午 7:12
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Chemical Processing: Industrial Overhaul Edition

在 Ronivan 的 1 个合集中
Ronivan's Mods
13 件物品
描述



Other Mods I recommend:
Sgt_Imalas mods
Pether.pg mods


Mod Version: 2.7.7



It is imperative that you read the mod description before installing it.

Introduction
This a big mod I have been working for quite some time now, improving it continuously. It focus on a complete overhaul on the industrial production by adding new elements and buildings.

  • 37 New Elements.
  • 1 New Item.
  • 32 New Buildings.
  • 5 New Geysers.
  • New Recipes for existing buildings.
  • Modification in Comets droppings.
  • Modification in Space Asteroid Harvesting materials.
  • Modification in biomes spawning custom elements.
  • Toxic Elements, Sulfuric and Nitric Acid causes Acid Burns in Duplicants.
  • Metal Refinery and Oil Pump where modified and some recipes are not present anymore.

    EXTREMELY IMPORTANT: For all new buildings that are present in this mod, you MUST conect ALL the pipes, else the building will not work.

    New Elements





























    Buildings































    Critters Patch
    Crushed Rock can be used as Sage Hatch food now.
    Silver Ore and Zinc Ore can be eaten by the Smooth Hatch, yielding their respective metal counterparts.
    Salt if eaten by the Stone Hatch will yield Borax.
    Chloroschist if eaten the Stone Hatch will yield Bleachstone.
    Slag can be used as food for Pokeshell, Oakshell and Sanishell now, 75% mass turned to Nitrate Nodules.
    Slag can be eaten by Sage and Stone Hatch, turning it to Nitrate Nodules.

    Harvestable Asteroid Patch ~ Spaced Out
    Starmap harvestable asteroids will now feature new elements present in this mod. This is only available for Spaced Out dlc and will require a fresh new game.

    Biomes with New Elements
    Base game biomes and Space Out Biomes will spawn custom elements present in this mod. It is of note that this will require a fresh new game. If this spawning method is undesirable or is causing issues with other mods, user can delete the following two folders from the mod folder: [dlc] and [worldgen].

    Additional Information
  • Meteor Ore can only be obtained either by harvesting asteroids in the Starmap, or by Meteor Showers, either Vanilla Meteor Showers or Regolith Moon Meteor Showers will spawn them.
  • Regolith art was modified to a new model.
  • Yellocake art and texture was modified to a new style.
  • Buildings with multiple elements converters or stages like Crude Oil Refinery, Raw Gas Refinery, Carbon Dioxide Recycler, Thermal Desalinator, can operate with each conversion separate from the other or both at the same time. You don't need to provide elements for all convertion, but only for the convertion you want the building to do.

    Special Thanks
    A big, BIG thanks to Sgt_Imalas for fixing the NightLib from which most of my mods rely upon. Without it, they would not be working. He also helped me a lot during the development of this mod. He has lots of amazing mods too, and I would recommend to have a look at his library: Sgt_Imalas mods.

    I want to give my thanks to Pether.pg for helping me out with advice and for making the code that the Mineral Drill works upon.
    My thanks also goes to Heinermann, from which I took code for making the custom new elements. Without his source code shared on Github I would never be to create new elements.
    And at last, big thanks to Daviscook477 for sharing his source code from Ethanol Geyser, from which I took the sample to make the Mineral Deposit to spawn in world biomes.

    A big, BIG, thanks to Sgt_Imalas for fixing the NightLib for me. Big thanks bro!

    The source code, and also all art related works, can be downloaded here: Google Drive[drive.google.com]



    !!! IT CRASHES !!!
    If you are experiencing crashes, before posting any comments, confirm this check list:
  • Check if the mod version presented here in the description match the mod version in the game.
  • IF mod versions don't match, use Mod Updater to force it to update. You can find the
    Mod Updater here on workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2018291283
  • Check if its not mod conflict. Disable all mods but leave this one active, then restart the game.

    IF everything else above fails, then proceed to post a comment, but remember to share the following information:
  • Game Version: It's Vanilla Base Game, Spaced Out or Beta Test Branch.
  • Condition: It's Crashing during start game load screen, during save load or during gameplay itself.
  • Crash log: its the short crash log provided in the crash screen. Copy it and paste in the comments. if its too
    long, you can post it using Pastebin [pastebin.com], then share the link in the comment.



    Like my mods? Consider making a donation!
    [ko-fi.com]
热门讨论 查看全部(17)
7
2023 年 10 月 25 日 下午 1:14
Raw gas refinery problems
Vectrobe
2
2024 年 11 月 30 日 上午 2:03
Duplicants of Machines
El3m3nTor
3
2024 年 3 月 14 日 上午 9:44
What do you do with ammonia?
mooklepticon
1,386 条留言
Ronivan  [作者] 2024 年 8 月 14 日 上午 5:33 
I finished the Biochemistry mod I was working on, so now my attention will turn here. I will do a structural check and proper relocation of recipes, and of course, provide a solution for the temperature fabricator which I have an idea how to solve. Also I believe the Sulfur element is not causing the game to crash anymore I think.
luchillo17 2024 年 8 月 14 日 上午 4:45 
Uh there's little explanation on the side outputs of some buildings, say for example the Selective Arc-furnace outputs polluted oxygen, I would expect no output or CO2, and maybe have the output piped as well...
Germany08 2024 年 8 月 13 日 上午 10:53 
Yeah I can attempt to describe the situation. I can also hand you my save file should that be required. So, when I save the game (be it a manual save or auto save) the game will crash and give me the error I provided.
Emilie Sackenball 2024 年 8 月 12 日 下午 4:25 
Oh I was not aware you were on other mod,.all right, thou I believe the culprit was because I used materials that were too cool (not the water) and the toxic slurry took the exact temperature, and them freeze it and creating toxic clay.
Ronivan  [作者] 2024 年 8 月 12 日 下午 3:18 
Sorry for these errors, I did not take much time to correctly update it after the dlc release. I'm finishing the Biochemistry mod which I will release this week and aftewards I will focus on this mod, to fix the current issues and to make additional functions if the Biochemistry mod is active.
Emilie Sackenball 2024 年 8 月 12 日 上午 7:22 
The water is not even near or under 0C°
Emilie Sackenball 2024 年 8 月 12 日 上午 7:22 
the "Cool Damage" on the pipe when the Toxic slurry goes out of the Ball crusher mill, is intended?
Clown 2024 年 8 月 9 日 下午 10:38 
Brother, I need a Chinese translation.
Ronivan  [作者] 2024 年 8 月 8 日 上午 11:50 
Germany08 Could you describe the situation which this happened to you so I could replicate the same here? It would really help solve the issue.
Navis 2024 年 8 月 5 日 下午 11:37 
Also it would be great if you added the petroleum boiler, it is the only fuel which can't be used in a boiler.