Space Engineers

Space Engineers

402 个评价
[NO MODS] Ornithopter (Atreides) featured "Dune"
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Type: Blueprint
标签: ship, small_grid, safe
文件大小
发表于
更新日期
2.219 MB
2021 年 11 月 16 日 上午 10:51
2021 年 11 月 17 日 上午 5:47
2 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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[NO MODS] Ornithopter (Atreides) featured "Dune"

描述
Ornithopters, also commonly referred to as ‘thopters, were the most common small transport vessels in the Imperium. These ships were capable of carrying 6 passengers, 9 if the back seats were removed.

Most ‘thopters were winged vessels that were capable of flight through jet propulsion, as well as by mimicking the movements of birds. While the jets were the primary propulsion system, the wings assisted in maintaining altitude, as well as maneuvered the vessels.
45 条留言
Prime_Entity 2 月 2 日 上午 7:46 
How do i actually get it to flap
Straxxie 2024 年 6 月 28 日 下午 8:23 
this is kinda dissappointing considering it doesn't fly after u spawn it in, all the blocks are in russian so i can't exactly search anything to fix it, and its not fueled or made for easy access.
Verb8tim 2024 年 5 月 28 日 上午 9:57 
Shame the ship looks ace but let down by the inability to actually put fuel in to the reactors easily. Really needs a a pipe connection through out the ship back to the chair so you can enter fuel etc easily. Couldnt find the easy way to get fuel to the reactors, so ship will not fly as no power.
Don Juan Dimarco 2022 年 2 月 18 日 上午 5:31 
The question how to get the wings flapping like in the show case video from Kumpel Kumplowski is unsolved for me. But iam sure it will work with timer blocks to create a flapping sequence. If someone has the answer please let me know, Thanks
Don Juan Dimarco 2022 年 2 月 18 日 上午 5:25 
Hello, for all people who might wonder why the Ornithopter is not lifting off: You have to put Uran ingots into the reactors. The access to them is somthimes difficult. So I removed some blocks and then putting Uran inside the reactors after this you rebuild the blocks manually as they were. When you have done this you have to recharge the batteries with your gained reactor power. After recharging process the lift off is no problem anymore. I hope I could help some guys with my statement.
Flow 2021 年 12 月 14 日 上午 10:03 
for anyone experiencing clang, it is caused by a speed mod destabilising the rotors, thus leading to unstable & jittery subgrids.

hope this helps :)
Division 2021 年 12 月 6 日 下午 5:02 
It doesn't fly
Kumpel Kumplowski 2021 年 11 月 25 日 下午 4:09 
I made small showcase for you cool ship. Its really something to see it fly. Enjoy. https://www.youtube.com/watch?v=89tAIJp25vE&ab_channel=KumpelKumplowski
maggotdc 2021 年 11 月 23 日 上午 10:49 
Load in creative, got 0 ingots in reactors, 100% red power - so no able to fly. Also how to refuel that thing? Didn't notice any conveyors connectrd to reactors. Anyway - still trying to figure how to made that masterpiece of engineering to fly, appreciate for help.
Hungarian106 2021 年 11 月 21 日 上午 8:40 
for the people who are suffering from not able to weld sub grids https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2415983416