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报告翻译问题









If it's your first captain, I would be inclined to end the run sooner rather than later, with a scion and without worrying too much about Legacy Items, because you want to have that security of not potentially losing everything if you wind up dying somehow. This is especially the case if you are playing without the ability to make saves. But even if you are playing with saving, I think you can still die without being able to reload a save (IIRC).
The reason you want a scion is because when you end your captain's run, you get to pass on items to your next captain by choosing a Legacy, and having a scion lets you choose two Legacies and therefore carry over twice as many things.
What's the benefit of a romance/kid and how do I actually do one? I've propositioned one of my officers but nothing has really come of it.
I'm nearing the point where I can end the game (be it via wealth goal or avid horizon), is there anything in particular I should try to accomplish or do to prepare for the next run? I know about herlooms but beyond that? I don't think I'm gonna end it yet but still curious.
Any submariner stuff?
Here are the others I attributed prices to (it's an ongoing effort):
Mutersalt: 50 echoes
Vision of the Surface: 15 echoes
Admiralty Favour: 25 Echoes (repair ship cheaper or get Fuel)
Strategic information: 175 echoes: 150 echos + Admiralty Favour
Vital Intelligence: 350 echoes + Supremacy London (no clear value)
Outlandish Artifact: 100 echoes
Live Specimen: 100/150 echoes
Strange Catch: 25 echoes
Captivating Treasure: 1000 echoes
Also knowing whether a trade is worthwhile or not is just something that comes from experience of playing the game. I can most of the time know when a trade is a good idea even if I don't have a concrete value for the items involved.
With all that said, if you want to try to refine this and come up with some more prices I would be interested to see them, but I won't be adding it to the guide :)
Approximate price is how much you should expect for items, especially when you cannot buy/sell directly from a shop (or when shops have an outrageous price), so you can evaluate trades against a "baseline" price.
A few examples:
- 1 Terror: about 10 Echoes (London price before buying a townhouse, and commonly found in lots of places)
- Zee-Ztory / Memory of Distant Shores:10 echoes
- Tale of Terror: 10 echoes
- Recent News: 60 Echoes (5 Terror + 1 Zee-Ztory in the Light Ship)
- Moves in the Great Game: 50 echoes (that also means: don't use it to transform Strategic Information into Vital Intelligence, other options are cheaper)
Of course those prices are subjective, since you can get better prices on all of those, but that helps make decisions to get favorable trades (when prices are cheaper than that) and avoid bad trades (when prices are more expensive), by reducing everything to an Echoes price.