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Сообщить о проблеме с переводом









While I am not dismissing the idea entirely, the critters "traits" are defined by how you treat them (primarily feeding them). I would not know how to remove the hunger system without having the overhaul the trait system Klei has designed.
As of sanity aura; No, sanity auras would damage how evening and night work. The normal "nuzzle" bonus already makes sanity loss a lesser issue. What I have created here is loosely what I believe was *fair* to the don't starve gameplay loop, while also giving critters a higher extrinsic reward. The best I can think of is to give a temporary sanity aura when feeding your critter their favorite food, but at that point I'm not sure it would be of much use to you.