Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
While I am not dismissing the idea entirely, the critters "traits" are defined by how you treat them (primarily feeding them). I would not know how to remove the hunger system without having the overhaul the trait system Klei has designed.
As of sanity aura; No, sanity auras would damage how evening and night work. The normal "nuzzle" bonus already makes sanity loss a lesser issue. What I have created here is loosely what I believe was *fair* to the don't starve gameplay loop, while also giving critters a higher extrinsic reward. The best I can think of is to give a temporary sanity aura when feeding your critter their favorite food, but at that point I'm not sure it would be of much use to you.