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报告翻译问题









Getting access to the Black Markets is critical, if you haven't been invited within 200 days then start over.
By 400 days you should have a lance capable of any mission, Marauders and Annihilators, plus some Atlas type tanks.
By 800 days have your reputation balanced out so you can accept a lot of high skull missions from many factions. C-bills are easy to get after that.
This is a true statement. The 1.6 update increased the number of systems from 170 to 219. Here is a relevant forum thread: https://forum.paradoxplaza.com/forum/threads/career-mode-final-score-travel-route-and-thoughts.1144098/page-3#post-25862099
Incidentally another stupid thing that took me a few playthroughs to realize is that you can send damaged mechs back into combat and their armor will regenerate, leaving only whatever structure damage they took, which might be as little as 2-3 hp. Makes no sense but I'm thankful for the ability to one-day early game systems as long as I don't repair every minor bit of damage right away.
I don't know this for sure but have seen suggestions that the game launched with 170 systems, meaning that completing Star Systems really did mean touching every system, and then the requirement didn't update when later patches expanded the map. As for the others, I didn't know about the "travel to system" bit until after I published this guide - credit to ColorsFade here on Steam for that. I'll take credit for the 'Mech parts section though, haha.
Hope this helps, and happy gaming!
Perhaps the stupidest thing, I struggled to get the all of the systems as I thought that was needed for the Star System Completion; didn't realize there are more than 170 systems in game, allowing me to skip nearly 50 systems.
Thanks for the insights, though; I'll bear it into consideration during my next run. Reputation gave me more trouble than I was betting on and caused me to lose a lot of time in the western map so I'm basically forced to give up on star system completion and finish maxing rep so I can break into Legendary before the end.