RimWorld

RimWorld

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Overloaded Biosculpter
   
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Mod, 1.3, 1.4, 1.5, 1.6
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25 okt, 2021 @ 9:27
12 jul @ 2:41
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Overloaded Biosculpter

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Description
Simply adds an ability to overload the biosculpters.

As you insert as many nutritions, the cycle is accelerated.

Compatible with Faster Biosculpter Pod.
18 kommentarer
Mcsqizzy 9 nov @ 17:29 
same problem as stage, noticed how the setting only changes after a cycle has been started or finished
Stage 9 nov @ 4:55 
I run a larger modlist, so I guess this is some form of interaction:
In my game I can't seem to select a fill level.
It's either 100% or 2000% (which drains my nutrient stockpile instantly). It is hillarious, but unfortunately therefore broken.
Ctrl or Shift does not work. If I click on the nutrient field, it jumps from 100% to 2000% and stays there.
ᚢᛁᚱᛁ 10 jul @ 6:08 
Will this be updated to 1.6 ?
Dizzy 15 feb @ 13:12 
After some testing, I've confirmed that the double-consumption of nutrient paste via VNPE is a problem with that mod, which is exacerbated by this mod adding higher nutrition requirements. I've submitted a bug report to the VE team, and hopefully it will get fixed.
Morgreth 17 okt, 2024 @ 17:04 
Just chiming in to confirm that this mod does in fact work with Nutrient Paste Expanded, in just about about the way you would think it would. Meaning it just shlurps up your vats in accordance with the load level you set up. Neat.
ephemeraltoast 15 aug, 2024 @ 11:42 
Okay I figured it out--you have to mouse over the actual bar on the Nutrition Overload panel to adjust it.
ephemeraltoast 14 aug, 2024 @ 20:48 
Can someone explain to me like I'm a tiny stupid baby how to use this? Because I don't seem to be able to tell pawns to add more nutrition manually and my they are only putting in the standard amount with auto-load. I don't have any other mods that should affect the biosculptor so I think I'm just not understanding something.
Meyar 1 aug, 2024 @ 9:44 
Don't suppose this is compatible with Vanilla Nutrient Paste Expanded?
Daniel95818 20 apr, 2024 @ 0:49 
Has the file issue been fixed so we can run both again?
Inglix 10 apr, 2024 @ 18:02 
Just a heads up. Your mod includes the assembly files for Faster Biosculpter Pod in your 1.5\Module_FasterBioPod folder, however you're using the files which were not updated for 1.5. This seems to be causing errors for anyone running both of our mods simultaneously on 1.5.